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Colony - unit counters

Posted Oct 19, '09 at 9:48pm

ColonyIndex

ColonyIndex

23 posts

Iron - Serf

Especially Spec Op meds...

Sad to say, but maybe Special Op meds need to be removed. Replace them with more special op snipers maybe :\\

 

Posted Oct 19, '09 at 10:05pm

lalala12

lalala12

840 posts

Wood - Knight

Pride + meds?...

Take a few glads, send some out to distract the prides, send the rest behind their lines and shoot the meds.  Meds DO have a CD between heals, and they won't be able to heal fast enough, and a lot (all of them) will die.  Then just flatten the prides :D

 

Posted Oct 19, '09 at 10:11pm

ColonyIndex

ColonyIndex

23 posts

Iron - Serf

Take a few glads, send some out to distract the prides, send the rest behind their lines and shoot the meds.  Meds DO have a CD between heals, and they won't be able to heal fast enough, and a lot (all of them) will die.  Then just flatten the prides :D

Creative, but doubtful that it would work, mainly because the player should have a lot of other support units behind the A27s.

 
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