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*New Air Walkthrough for Colony*

Posted Aug 22, '09 at 7:53pm

tennisman24

tennisman24

4,682 posts

Gold - King

Air

Step 1

1. Build 2 Banks

2. Build an Armory (energy)

3. Build a Forge

Once you have done that...

Step 2

1. Upgrade the Forge to tier 2.

2. Upgrade both banks

Step 3

1. Then get 4 sakatas and hold them.

2. Wait for your partner to be ready, once he is you should have enough energy and manpower for unlimited Phantoms.

Make sure your partner is good!!!

If my Walkthrough worked good please comment this and tell me too make a ground Walkthrough.

Posted Aug 22, '09 at 9:19pm

Jikek

Jikek

1,228 posts

Gold - Lord

why only 4, that takes at least 2 hits to kill them all, while you could do the magic number of satakas that whipes out everything in 1 hit and BQ in 2 :)

 

Posted Aug 22, '09 at 9:22pm

firetail_madness

firetail_madness

16,628 posts

Gold - King

This only works with a ground partner.

 

Posted Aug 22, '09 at 9:37pm

quickshift

quickshift

303 posts

Gold - Knight

Why not 2 armories and 1 bank?..

 

Posted Aug 22, '09 at 9:41pm

firetail_madness

firetail_madness

16,628 posts

Gold - King

Good point, armory could do both energy and money. A solar grid would also help.

 

Posted Aug 22, '09 at 9:49pm

quickshift

quickshift

303 posts

Gold - Knight

A solar grid would also help.

Totally would

Personally i think the best would be
1 bank
1 solar grid
1 armory
1 forge

For air anyways

 

Posted Aug 22, '09 at 10:13pm

Jikek

Jikek

1,228 posts

Gold - Lord

quickshift knows what hes doing...*claps*

 

Posted Aug 22, '09 at 10:27pm

firetail_madness

firetail_madness

16,628 posts

Gold - King

It's an ideal forge build.

 

Posted Aug 22, '09 at 11:54pm

neiljay

neiljay

20 posts

Wood - Squire

You're all wrong. Solar Grids and Treasurys only get you 8 energy/money every 10 secs. and its alot of work to upgrade.
Instead of bank/generator, use armorys.  All credit to Quickshift, he was close. Also, this will NEVER work on dogfight, which is half of the air battles. You should also never do ground/air partners b/c there's only 4 air units.  If you do do the air/ground thing, use the strategy above with my buildings. But if your doing dogfight, read on.

Dogfight is same buildings but instead of using sataka's use like 30 scouts with infinite phantoms

 

Posted Aug 23, '09 at 12:11am

Bronze

Bronze

1,540 posts

Gold - Knight

I remember reading somewhere that treasuries and solar grids make more than armories in their individual fields, which makes since, since you gotta pay so much more for it. But I still like to have 3 armories anyway, I rarely need a lot of money, so I don't really need a treasury, also armories are adaptable, bending to what you need.

 

Posted Aug 23, '09 at 11:22am

Shadow867

Shadow867

141 posts

Iron - Squire

Personally i think the best would be
1 bank
1 solar grid
1 armory
1 forge

This is what I always do and it works well for me. I usually build in this order: Bank, Armory, Forge, and Solar Grid. Also, I upgrade the bank as soon as I can.

 
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