It's me again. So I have been trying to figure this out for a while. I personally think "Capitalist" In the chat, everyone says "Fascist" I wanna know what you think. (I hope this does not result in a flame war...)
I have decided that i will make a whole guide... it will be on another topic though... and will come within the year(as long as there are no major updates to colony that will effect it)
i know what ya mean, in fact in the description of glads it says "a specaliy deveoped branch of the roman..." dont know of any such link for prides though.
eather way, thay both get pwned by hovers, although prides can stack some heavy damage given the chance. i guess the point of glads is to be able to attack both air and ground, unlike every other forge unit but scout. infact after the update, spiders can beat hovers in a roughly 2-hovers for every 3-spiders battle (and its not hard to get 2/3 to 1 ratio), so glads are not really ment to be the ground dominateing unit for forge.
but by any standard, thay make epic missile shields.
SpecOps Built from: Hospital Armour: Much better than the Marines at least. Same as the Marines but tougher. Probably trained by RUSSEL CROWE! Now isn't that scary?
LOL! That's damn wrong!
Because I basically use all governments depending on my situation, I'm not suggesting the best government. All governments have strengths and weaknesses. It's your job to know which one is the right one to use.
Capitalist: Any 'Tier-1 resource structure' can be made in 10 seconds. To upgrade a 'Tier-1 resource structure' it takes 15 seconds. To destroy a 'structure' it takes 5 seconds.
Communist: Any 'Tier-1 resource structure' can be made in 10 seconds. To upgrade a 'Tier-1 resource structure' it takes 15 seconds. To destroy a 'structure' it takes 5 seconds.
Fascist: Any 'Tier-1 resource structure' can be made in 4 seconds. To upgrade a 'Tier-1 resource structure' it takes 4 seconds. To destroy a 'structure' it takes 3 seconds.
Monarchy: Any 'Tier-1 resource structure' can be made in 10 seconds. To upgrade a 'Tier-1 resource structure' it takes 15 seconds. To destroy a 'structure' it takes 5 seconds.
Appendix A is damn wrong. Bank is tier 1, and so is outpost. Outpost can be made faster than a bank with the same government. Fortunately, you got the right idea for build speeds. Just use 1 building for a build speed example. That'll make things a bit easier.
Shit. Lol. Thanks for correcting m on Colony. I just noticed you said "resource structure" and not "all tier 1 structures." Lolz. I feel retarded now. Lol.
Bank: The âBankâ is a âTier-1 resource structureâ. It allows you to gain financial resources. It gains 3 money for every 4 seconds. The upgrade to this building is a âTier-3 resource structureâ called a âTreasuryâ.
Generator: The âGeneratorâ is a âTier-1 resource structureâ. It allows you to gain energy resources. It gains 3 energy for every 4 seconds. The upgrade to this building is a âTier-3 resource structureâ called a âSolar Gridâ.
Armory: The âArmoryâ is a âTier-2 resource structureâ. It allows you to call in additional supplies. It gains 9 money, manpower, or energy in 10 seconds. This is the only upgrade for this branch.
Treasury: The âTreasuryâ is a âTier-3 resource structureâ. It allows you to gain additional money. It gains 4 money every 3 seconds. This is the final upgrade for this branch.
Unit Deployment Buildings
Outpost: The âOutpostâ is a âTier-1 unit deployment structureâ. It allows you to make units to defend your âBaseâ and attack the opponentâs âBaseâ. The upgrade to the âOutpostâ is a âTier-2 unit deployment structureâ called a âBarracksâ.