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[NECRO] Best Goverment On Colony?

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Posted Sep 2, '09 at 1:55am

Jerryrpg

Jerryrpg

389 posts

Jerry, I, as capitalist, beat you in 1 vs 1 :P
I use capitalist for both outpost and forge.

That's cause i suck in 1 on 1s. Also, if you make buildings faster you'll get the resources before anyone else does. If you make units and structures faster, same thing. You stop your units when you want to and go back to producing earlier than anyone else building at the same rate. (Yes i know you'd have less resources but if you have a sufficient amount it doesn't matter).
I am very tired -_-. 11 pm over here.

 

Posted Sep 2, '09 at 12:25pm

firetail_madness

firetail_madness

19,843 posts

Snipers have slightly longer range than hovers and their blockade is very useful for killing a hover right when it comes out so they never build a huge group, and you can always run :D

 

Posted Sep 2, '09 at 12:38pm

Eddy01741

Eddy01741

354 posts

Yeah, that's why snipers are the key unit in earthquake. Since they outrange everything, and are only tier 2 (and don't require armory), they are quick to produce and can effectively blockade enemy units.

However, although I have not tried it yet. Perhaps a roman spam plus hovers could stop a sniper blockade, as romans are plentiful and have enough armor to require multiple shots from snipers, while hovers can kill multiple snipers at a time.

That said, with a good teammate backing your sniper blockade up (with say... chronites or hovers), romans wouldn't be a problem either.

 

Posted Sep 2, '09 at 12:40pm

firetail_madness

firetail_madness

19,843 posts

Well, me and Jikek both spammed snipers and owned the enemy, about 10 sniper shots killed the glad they were trying to send out...

And than we sent groditz to finish base (covered by the sniper blockade, and the groditz stayed out of the range of the base weapons)

Also, groditz and hovers will stop romans in their tracks.
It's good to have a sniper blockade right behind another one, so the first group wears down the beginning, and the back blockade can shoot at another.

 

Posted Sep 2, '09 at 1:48pm

sourwhatup2

sourwhatup2

3,255 posts

Since I use Outpost a lot I go for communist, xD

 

Posted Sep 2, '09 at 1:49pm

firetail_madness

firetail_madness

19,843 posts

I'll play you in an Earthquake battle.
Communist isn't that good, since it only gives money and influence for kills.

 

Posted Sep 2, '09 at 1:51pm

sourwhatup2

sourwhatup2

3,255 posts

I'll play you in an Earthquake battle.
Communist isn't that good, since it only gives money and influence for kills.

Hey just cause you can own me, and I fail horribly does not mean anything.. Well maybe a little.. but still, I use Communist all the time.. Oh wait.. x.x

 

Posted Sep 2, '09 at 1:59pm

firetail_madness

firetail_madness

19,843 posts

Hey just cause you can own me, and I fail horribly does not mean anything.. Well maybe a little.. but still, I use Communist all the time.. Oh wait.. x.x

To my knowledge you seem to switch to fascist when you play forge than you forget to change back X.X

 

Posted Sep 2, '09 at 2:03pm

sourwhatup2

sourwhatup2

3,255 posts

To my knowledge you seem to switch to fascist when you play forge than you forget to change back X.X

Well, Idk.. All I know is that I suck at Colony I'm Only good when I have a good Partner who gives me orders xDDD.

 

Posted Sep 2, '09 at 2:06pm

firetail_madness

firetail_madness

19,843 posts

Well, Idk.. All I know is that I suck at Colony I'm Only good when I have a good Partner who gives me orders xDDD.

You were my first freaking mentor XD
And who would that partner be? XD