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Age of war walkthrough *normal mode*

Posted Oct 25, '09 at 12:19pm

OoberxAllen

OoberxAllen

36 posts

Wood - Squire

I agree with Falzar. That's almost the exact same strategy I used to beat impossible. Most people don't see how good the turrets are and you don't always need the biggest soldier to work, rely on the smaller cost effetive guys

 

Posted Oct 25, '09 at 12:29pm

lalala12

lalala12

840 posts

Wood - Knight

Yup, caveman rule...

Strange, i had like 100 cavemen in front of the base and added a dino rider...he got killed immediately by the renaissance people...

Yet when I pushed slingshot on accident he DIDN'T get killed immediately...O_o

 

Posted Oct 25, '09 at 3:55pm

Falzar

Falzar

40 posts

Iron - Serf

Heh. Really? Almost the same...?

And yes, turrets beat soldiers 'cause you can't kill a turret and turrets tend to have way better range...and they can even combo with soldiers if needed =D Cavemen are just as meatshields so the turrets can do their thing. Also, 2nd/3rd age turrets fail for their cost -_-

Random notes on cost ratios (enemy units give cash equal to cost*1.3). In other words, how many cavemen you can send out against one of these and still break even (though turrets will usually finish them before you use this many). I might be off by half a caveman or so, but I haven't played in a while, so I forget enemy values.

Caveman vs:
Caveman: 1.666 cavemen
Slingshot: 2.5 cavemen
Dino Rider: 8.666 cavemen (that's insane...)

Swordsman: 4.333 cavemen
Archer: 6.333 cavemen
Knight: 43.333 cavemen (lolwut?)

Duelist: 17.333 cavemen
Musketeer: 34.666 cavemen
Cannoneer: 86.666 cavemen (geez, talk about overkill...)

Advance here, as cavemen cannot hold off melee infantry, period. They get one-shot, and you can't hire them fast enough. Send out a few melee infantry to keep the enemy infantry away, but build a Double Turret as soon as you get $14,000 and watch the carnage. Replace the eggomatic each time you get $14,000. I don't know whether you need troops on Impossible, but they're unneccesary on Harder. AFAIK, in Harder, enemies have 75% more HP, and on Impossible, they have 325% more...or so I heard.

Advance to 5th age when you get 150,000 EXP. Replace double turrets with Ion Cannons as you reach $100,000. Now I'm not sure if four Ions can handle enemies easily on Impossible, but no troops are needed on Harder...so if troops aren't needed, sit back, wait until you get a ton of money, then spam super soldiers. In some cases, the Ions might actually kill the base if you wait long enough -_-

Can someone clarify Impossible for me? Namely:
-Is +325% HP roughly the right amount?
-Are troops needed in the 4th and 5th ages once the turrets are up?

 

Posted Oct 25, '09 at 6:33pm

Falzar

Falzar

40 posts

Iron - Serf

Okay, I took a shot at Impossible, made it to the 4th age...and made the blunder of advancing. Cavemen > infantry in impossible. It's hilarious to see a blob of backed-up cavemen from the massive building count since they're being squashed together at my base...it's funny to watch that massive blob 4HKO a cannoneer...

Also, right after, I started a game on normal...and was oddly surprised that a single eggomatic was handling large waves of cavemen. The things that Impossible mode does to your mind, eh?

 

Posted Oct 25, '09 at 8:02pm

XxDARKPRIMExX

XxDARKPRIMExX

42 posts

Iron - Squire

DON'T WORK FOR ME

 
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