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Do we need a Colony 2?

Posted Sep 22, '09 at 7:22pm

firetail_madness

firetail_madness

19,843 posts

Do I get a cookie?

 

Posted Sep 22, '09 at 7:23pm

SOYMASTER

SOYMASTER

1,126 posts

there does not need to be a new colony cuz all kri has to do is keep updateing it

 

Posted Sep 22, '09 at 7:25pm

firetail_madness

firetail_madness

19,843 posts

Like I said, some people have already lost interest in Colony and won't bother to check back, whereas if Krin made a Colony 2 there would still be a big buzz about it.

Plus, we need more of campaignish.

 

Posted Sep 22, '09 at 7:26pm

Jikek

Jikek

1,255 posts

or just simply change the name to colony (expansion pack!) and move it  to the top along with posting a blog post. and there we go.

 

Posted Sep 22, '09 at 7:35pm

firetail_madness

firetail_madness

19,843 posts

I think a whole new game would be better =/

 

Posted Sep 22, '09 at 7:39pm

zaelinx

zaelinx

7 posts

i don't know. what bugs me is on online play when a player quits out. You can't take control of their field. If that was possible it'd be great. Of course new units. But if colony is constantly updated that'd be great

 

Posted Sep 22, '09 at 7:40pm

firetail_madness

firetail_madness

19,843 posts

Partners who quit are annoying, but it's a problem that'll be hard to fix.

Being able to control 8 tiles could be somewhat abusable though

 

Posted Sep 22, '09 at 7:42pm

zaelinx

zaelinx

7 posts

that's true, but i maybe if they limit certain buildings such as special ops 1 and armories 3, outposts and forges 2-3 and the rest don't particularly need limits.

 

Posted Sep 22, '09 at 7:45pm

firetail_madness

firetail_madness

19,843 posts

Add a unit limit and that would be perfect.

 

Posted Sep 22, '09 at 7:47pm

zaelinx

zaelinx

7 posts

oh definitely, especially on the extreme one's such as black queen. i'm not sure what to believe about the hovers though. i do like ma hovers

 
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