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Halo? Put it here!

Posted Dec 1, '12 at 2:23pm

d_dude

d_dude

3,589 posts

and Bungi's coming game Destiny?


Bungie has been working on this game since at least 2010, and here's proof:

This is concept art of the game. http://assets.sbnation.com/assets/1801245/theverge1_560.jpg

Big white orb, floating over Earth, and the game is called Destiny.

Here is an advertisement in Halo 3: ODST
https://www.technobuffalo.com/wp-content/uploads/2012/11/Destiny-Awaits.jpg

This tiny little ad is now such a huge deal.
 

Posted Dec 2, '12 at 9:14pm

skep44

skep44

26 posts

REACH

 

Posted Dec 2, '12 at 10:32pm

pangtongshu

pangtongshu

9,761 posts

REACH


So...you going to contribute here? Or are you just here to spam?

Question for those that have played Halo 4..what new things have they added to the game? Or what makes it different than the others?
 

Posted Dec 2, '12 at 10:33pm

pangtongshu

pangtongshu

9,761 posts

Sorry for dp..need to specify

I'm talking about its multiplayer

 

Posted Dec 5, '12 at 6:25pm

d_dude

d_dude

3,589 posts

.what new things have they added to the game? Or what makes it different than the others?


I'm talking about its multiplayer


Here we go.

Ordnance

In game types where Ordnance is enabled (Team Slayer, Big Team, Regicide, etc.) once you collect enough points from earning medals/kills you can get an ordnance drop. Usually you have three choices. These are usually power weapons, grenades, or temporary boosts to your character such as Overshield or a damage boost. Points will not go towards your next Ordnance until you chose your reward. The Tracker specialization allows you to unlock the ability to reset your three reward options (once per drop) when you receive ordnance.

Loadouts

In Halo 4, loadouts return from Reach. However this time they are fully able to be customized. (Game modes such as SWAT and Slayer Pro do not allow this.) When you rank up in Halo 4, you usually receive Spartan Points, which can be used to buy unlocked weapons and mods to put in your loadouts. Over time you can unlock up to 5 loadouts. They consist of six distinct parts.

First, the primary weapon. This includes the Assault Rifle, Battle Rifle, DMR, Covenant Storm Rifle, Covenant Carbine, and the new Forerunner Suppressor and Light Rifle. The cost of these ranges from 1-2 Spartan Points (SP).

You may also choose a secondary weapon. There are three; the classic Magnum, the Plasma Pistol, and the new Forerunner Boltshot. While the Magnum is given to you by default, the other secondary weapons will cost you 2 SP.

Note: The Firepower tactical package will allow you to have two primary weapons instead of a secondary in your loadout.

Next is your grenade type. There is the Frag Grenade, Plasma Grenade, and the Pulse Grenade. Frag is given to you by default and the others cost 2 SP each.

Armor Abilities return from Reach with several new additions. The list of AAs includes Active Camouflage, Thruster Pack, Hologram, Jet Pack, Promethean Vision, Hardlight Shield, Autosentry, and the Regeneration Field. Promethean Vision allows you to see through obstacles, and the Hardlight Shield works very much like a Jackal Shield, only protecting you from the front. While most AAs cost 2 SP, more intricate Armor Abilities will cost you 3 SP.

Note: You will always have sprint.

Here is where things get interesting. You may now add a Tactical Package to your loadout that will give you a very specific boost to your style of gameplay. Most, if not all of them only cost 1 SP. Tactical Packages include spawning you with 3 grenades instead of two (Grenadier), increasing the speed of the recharge for your AA, and even giving you infinite sprint.

Lastly, there are Support Upgrades. While similar to Tactical Packages, they make a smaller impact to your gameplay. Some will increase your weapon swap speed, while others will allow you to view your sensor while scoped in or give you larger ammo capacities. Specializations allow you to unlock more of these.

Specializations

Your first specialization will be Spartan-IV, and you will keep it for your first 50 levels in multiplayer. Once you reach level 50, you may choose any of the specializations available to begin. Including Spartan-IV, there are 9 in total. Once you have started a specialization, you may not change it before completing all 10 levels of it. While leveling up a Specialization you will unlock a unique weapon skin (for a specific weapon), visor color, emblem, armor, and Support Upgrade. You do not have to be using a Specialization that unlocks any of these rewards to be able to select them. Once done with a Specialization you repeat until you hit the level cap at 130.

Well, those are the main changes to multiplayer. The rest is up for you to experience.
 

Posted Dec 8, '12 at 1:42am

barbare251

barbare251

6 posts

This game is awesome,
Good battles

 

Posted Dec 8, '12 at 3:39pm

MalKeshar

MalKeshar

116 posts

I hate the new Halo 4 control layout, its look, and its gameplay. Im sorry 343 but you have failed. Its more like Modern Halo Warfare 4...

 

Posted Dec 8, '12 at 4:18pm

BRAAINZz

BRAAINZz

797 posts

I'm talking about its multiplayer


It doesn't feel quite like Halo anymore. Just to start off they have overhauled everything about the game.

1.You no longer have to search for the good weapons, you have classes instead
2. It is that much harder to make a fun map in forge, the maps are too small
3. The game itself is more competitive centred, instead of the community feel
4. You can't watch someone teabag you, there is a killcam instead
5.No fun Flood game modes that you can make, like Speed Halo.
 

Posted Dec 8, '12 at 4:19pm

TheMostManlyMan

TheMostManlyMan

4,758 posts

I hate the new Halo 4 control layout

Because it's not almost exactly the same as before or anything...
its look

Play Halo 4, then Reach, then say that the graphics aren't good.
Im sorry 343 but you have failed. Its more like Modern Halo Warfare 4...

Any particular reason as to why you think it's that way or do you just hate it because you feel like it?
 

Posted Dec 8, '12 at 6:31pm

d_dude

d_dude

3,589 posts

1.You no longer have to search for the good weapons, you have classes instead


I'm confused. Do you mean power weapons? Power weapons spawn in maps all the time without ordnance drops from a player. Loadouts only provide you with the usual regular weapons.
 
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