Alright so im working on a physics based action-rpg and while im still in search of the final member of the team, an AS3 guy. While Ive already started on the art and math for the physics, i was wondering what variables would be best for getting my point across.
I'm an experienced dev of 8 years and 17 launched projects, so don't worry too much about talking over my head, the only reason i am asking is because this is my first game on a flash medium. I was considering a 'rise over run' style but then i was thinking if its really in a physics basis, would i not just need a gravity source and force/angles/weight?