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Extinction RPG

Posted Nov 4, '09 at 5:37am

volthawk

volthawk

11 posts

Wood - Serf

Name:Nomad
Age:14
Class:Inhuman
Abilities:Basic Psy Power
Offence: 9
Defence: 7 (8 with bonus from inventory)
Speed: 1 (3 with bonus from inventory)
Health: 100%
Inventory: Psy Enhancer, 5 sustenance.
Level: 1

Number 3
(I'm guessing I'm the last one on the list)

 

Posted Nov 5, '09 at 7:54am

obscuredemon

obscuredemon

543 posts

Gold - Squire

Name: Garnus
Age: 20
Class: Combat Veteran
Abilities: Basic Survival Skills, Sharpshooter
Offence: 9
Defence: 7
Speed: 6
Health: 75%
Inventory: Katana, Motorbike, Flint

You make camp for the night, and in the morning, you decide to try and catch some fish. Do you a try and construct a fishing rod, b) Try and consruct a fishing rod, or c) use your Katana?

Flag
Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick
Offence:9
Defence:4
Speed:7
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3). 6 Power Cells, Pulse Pistol(+5)
Level: 1

You find 4 power cells, and 7 sustenance. You settle down for the night, and hear nothing. Note: (Power cells are your ammo).

However, in the morning, you hear the sound of booted feet. You jump up, and skulk behind a car. Two men appear, both holding shotguns. They are holding a sack, which wriggles occasionally as they talk.
The Masters will reward us well! We captured the girl, and tracked the human to here!
Yes, but they won't be pleased when they find we lost his tracks... Fan out. I'll take the girl, and investigate that building. He points to the one that you were camping in. You take that building.

What do you do?

Level Up!

Do you want -
Advanced lockpick: Unlock any door
or Basic Combat Skills: Basic level combat training.

 

Posted Nov 5, '09 at 8:01am

obscuredemon

obscuredemon

543 posts

Gold - Squire

Name:Nomad
Age:14
Class:Inhuman
Abilities:Basic Psy Power
Offence: 9
Defence: 7 (8 with bonus from inventory)
Speed: 1 (3 with bonus from inventory)
Health: 100%
Inventory: Psy Enhancer, 5 sustenance.
Level: 1 (Wasn't it 2?)

You just manage to close the door in time, and jump into the escape pod. You land on a cold, desolate beach. Do you a) try and find some shelter, or b) try and find some water?

 

Posted Nov 5, '09 at 11:16am

volthawk

volthawk

11 posts

Wood - Serf

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 5 sustenance.
Level: 1

I try to find water.

 

Posted Nov 5, '09 at 5:07pm

obscuredemon

obscuredemon

543 posts

Gold - Squire

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2

You find a small stream, and collect the water. You hear a rumble of thunder, and lightning splits the sky. Rain shrieks down, and you compress some of it into a ball with your telekinesis. +2 Sustenance. You run into forest for shelter, and find a campfire, which has been put out in a hurry. Do you a) scan the area with your telepathy, or b) call out?

 

Posted Nov 5, '09 at 8:24pm

hatswa

hatswa

37 posts

Iron - Serf

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9 (+3 knife)
Defence:4
Speed:7
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol(+5-O)
Level: 2

I hide in the house and wait for the man to get inside. After he gets in i'll hide to the side behind a door then attempt to hack his head off with the kitchen knife when he opens the door.(quiter than the plasma pistol I think)

(Do I get skill point increese to?)

 

Posted Nov 6, '09 at 12:08pm

obscuredemon

obscuredemon

543 posts

Gold - Squire

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:12
Defence:4
Speed:7
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife. 6 Power Cells, Pulse Pistol(+5-O)
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%. 
Yes, you do. Sorry. Add 2 to whateveer you want.

You kill him, and open the bag. Inside there is a girl, about your age. She is an Inhuman, and she has a strange pattern of circular wounds on her skull. She put a finger to her lips, and you both creep out of the first building. She raises an open palm, closes her eyes, then balls it into a fist. The building collapses, and she grins at you. You travel on for a while, and it becomes clear that she can't speak, but you communicate with a mixture of  gestures and basic telepathy.
You eventually arrive at a small building that seems relatively intact. Do you a) go into the building, or b) continue on?

Party members - Every member of your party brings along their own strengths and weaknesses. You eat Sustenance at twice the rate for two of you, three times the rate for three of you and so on. As you go on, you can collect up to 10 people, and send them out on scouting and combat missions. Eventually, you may even settle down with other players or CPU groups to form more powerful alliances.

 

Posted Nov 6, '09 at 12:23pm

volthawk

volthawk

11 posts

Wood - Serf

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2

I scan the area,
I had an old copy of the sheet saved, and I forgot to update the level. In future, it will be accurate

 

Posted Nov 6, '09 at 5:38pm

hatswa

hatswa

37 posts

Iron - Serf

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: Camoflage Netting, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol(+5-O)
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%. 

B I'll move on

(do i get to hold more sustanance/bigger inventory if i have more party members?)

 

Posted Nov 7, '09 at 4:53pm

obscuredemon

obscuredemon

543 posts

Gold - Squire

Name:Nomad
Age:14
Class:Inhuman
Abilities:Advanced Psy Power
Offence: 9
Defence: 9
Speed: 4
Health: 100%
Inventory: Psy Enhancer, 7 sustenance.
Level: 2

You scan the area, and find two lifesigns hiding in a tree. You concentrate, and the tree shakes, dislodging two children, a boy and a girl. They are about 9 or 10 years old, and give out terrified squeals and hide behind each other. 
My name is Nomad, you explain. 
Uhhhh... I'm Felicity! pipes up the girl. And this is Sinjid. We thought you were one of the monsters...
You talk for a while, and you find that they have been hiding in the forest for a long time. They a know this place very well, and mention that they know where to find food and water, and they can both hide anywhere on the island. 
The monsters don't come very often. They don't like the water, and we're surrounded by that. And the water spirits-
Water spirits?! Are they tall and red, and do they kill people? 
Yeah. They hate anyone going into the south bay, but they are too scared of the Forest Spirits to come on land[./b]
Forest Spirits?... 
We'll show you them in the morning. C'mon, here's our treehouse...

----------
They have food enough for them both for one day, and they have a place to stay.

Do you a) want to stay with them, or b) try and get off the island?

Name:Natsu
Age:16
Class:Thief
Abilities:Basic Lockpick, Basic Combat Training
Offence:9
Defence:5
Speed:8
Health: 100%
Inventory: [b]Camoflage Netting
, 10 sustenance, Kitchen Knife(+3-O). 6 Power Cells, Pulse Pistol
Level: 2
Party: Silent Inhuman Girl: Offense: 15, Defence: 1, Speed, 4. Health 100%.

You move on, and come to a huge building, easily 400m tall and three times as broad. There is no visible doorway, and the outside looks as though it's been abandoned for decades. You notice three Angels outside the building, flitting about in attempting to get in. You get closer, and fall down a hole, concealed by some sort of holographic generator. The girl jumps in after you, floating down gracefully with her power. You walk along the tunnel, not knowing that you are being watched... You arrive at  the end, and you notice a tiny keyhole with your sharp eyes. You manage to open the door, and arrive in a huge, airy chamber. Doors open on either side of you, and men and women pour out, dressed in camoflage and pointing various lethal weapons at you... One of the men throws a blunt metal disc at the girl, and she crumples to the ground, the disc emitting a high pitched whine.
Come with us! Don't move until we've scanned you!
They begin scanning you with strange brass instruments. Do you a) go quietly, or b) try and fight your way out?   

Yes, you do get 2 more spaces for everyone in your party.

 
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