Super Mitchio
New version with a ton of improvements to the programming and game itself. The game now saves your high score, player name, difficulty setting, quality setting, mute setting, and blood setting. Mario has been completely replaced with a new character, my friend Laz. A new weapon has been added to the game also. Breakable bricks are fixed to where the character cannot break them unless they are jumping. I will list out the other improvements as there are so many.
Improvements:
1. Save state for high score, player name, difficulty, quality, mute, blood.
2. Mario character completely replaced with new custom character. My friend posed for the shots and I photoshopped him into the games frames.
3. New weapon added to the game, a shuriken.
4. Blood added to the enemies along with coins. Blood can be turned on at the start of the game or in the pause screen. Also added new eye ally/waypoint marker. The eyes cannot be killed, but will give coins if hit with the shuriken.
5. Five, yes I said FIVE secret areas which are reachable by going down the correct pipes in the levels. Stand on top of the pipe and press down to enter them. There are five in the first three levels.
6. Fixed multiple game breaking glitches regarding screen and character position.
7. Added help messages for the gun, secret chest, and shuriken. Also cleaned up in game prompts by adding a fade to them.
8. Fixed the running when falling bug, and the infinite run idle bug.
9. Improved credits screen, added more credits, fixed timer and score positions. Added enemy/ammo tally and in game ranking based on your score. The rankings go in this order:
Baby Ninja
Coin Collector
Coin Magnet
Coin Master
Ninja in Training
Yellow Belt
Brown Belt
Black Belt
Super Ninja
Master Ninja
Ultimate Ninja
10. Upped the extreme bonus (finishing without killing one enemy by dropping the TNT package onto the UFO on the last level) to 3500 points. It is hard to achieve but can be done, timing the drop of the TNT is a 20-25% chance if you don't know the pattern of the UFO.
11. Expanded and recoded devmode/god mode feature. Now features a moon jump, god mode with revealing enemy/boss positions, and an expanded debug console which shows the variables used in the game in real time (may be slow on some computers but if it is not used it is not running).
That pretty much covers most of the major updates I did on the game. Make sure to turn the blood on if you'd like, I have it turned off by default for general audiences. I don't think there are a ton of other bugs in the game besides the ground/wall glitches that are due to the hitTest function but I haven't smoothed those out since changing the character yet. I still plan on changing the goomba enemies and the koopa enemies but have left them unchanged so far and am open to ideas.
Check it out!