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Flash game test - BIG PROJECT

Posted Jan 21, '10 at 7:22am

plasmafish

plasmafish

259 posts

Loken2, thanks! I saw your comment on the page and put it up. I haven't worked on this game in a while so I don't know when I will get back to finishing it but it could be any day now. I will post back here when I complete the third level and the final fight. Instead of doing more than 3 levels I decided to do a final fight with multiple bosses in an area after completing the third level and finishing all the programming glitches.

 

Posted Jan 21, '10 at 8:16am

plasmafish

plasmafish

259 posts

Oh and FYI everyone, the high score system is down. Armor games has decided to pull armor bots free ranking system for flash games.

I don't know why they would do this but they did.

 

Posted Jan 21, '10 at 11:00am

Louissi

Louissi

68 posts

You should use your own original characters, that would be more fun.

 

Posted Jan 21, '10 at 11:30am

plasmafish

plasmafish

259 posts

Louissi, I did not have time to make original characters. The point of the game was to program it and not do too much image editing work. It turned out to be a lot of editing anyways but yes, using all original characters would be more fun but more work.

 

Posted Jan 21, '10 at 9:50pm

Mooxhns

Mooxhns

5 posts

I am sorry the criticism you are getting here isn't helpful in the least bit. Apparently these kids don't realize that this is a &quotrogramming help" forum and not a "SUPER COOL GRAPHICS" or "COMPLETED GAME" forum. I had a chance to play it for a minute and found the above mentioned pipe glitch as well. My other concern lies in the collision detection with the coin boxes and how the coins sometimes spawn on top of them and how slow they are to appear. I am actually on my way out the door so I don't have much time to look deeper, but excellent platformer framework you have there so far.

 

Posted Jan 24, '10 at 12:52am

Google567

Google567

4,141 posts

It was alright, but I've played one exactly almost identical to that game. Grapics and lvl scenary such as mario and his enemies, look like the gameI've played. I know though the lvl was created by you.

Pretty good, but not to original since most of it was borrowed.

 

Posted Jan 24, '10 at 2:24am

plasmafish

plasmafish

259 posts

Moox, thanks! That was the same thing I was thinking. When it gets to AS 3.0 instead of 2.0 the collision detection will improve.

Google, can you show me which game you are talking about? I didn't change the characters yet to more advanced creations but I am interested to see this game you are talking about. Thanks for the compliment.

 

Posted Feb 26, '10 at 8:06pm

plasmafish

plasmafish

259 posts

The game is going through some major overhauls. I haven't worked on it for a while but I'm finishing it. New version is not uploaded yet because I am beta testing but I have made many improvements and am finishing the third level.

Armor games finally commented last month on why they took down the high score system. It has been down for around 3 months now.

Upgrading Our High Score System
1.25.2010

As many have already noticed we have taken our high score and game sharing service offline temporarily. We are doing some database upgrades and are hoping to have it back up soon. We appreciate you patience and will keep you posted on the upgrade process.



I'm also thinking of a level select or something along the lines. I don't know if I want to add that in, but it is a neat idea for people who don't want to play through all the levels.

Any input is appreciated!!
 

Posted Mar 10, '10 at 2:04pm

komputerkurt

komputerkurt

849 posts

this is a pretty cool game, far better than what I can do!

 

Posted Mar 15, '10 at 11:48pm

plasmafish

plasmafish

259 posts

Kurt, thanks! I hope your game turns out well!!

 
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