Forums

ForumsProgramming Forum

Flash game test - BIG PROJECT

Posted Mar 16, '10 at 11:05am

scotthillman

scotthillman

6 posts

Its intresting.

The more you play it the more depth there is. Its a kind of fun metroidvania style game. Lot of nice features. 

I am not sure the mario stuff helps or hurts it-when i first played it i thought it should play like super mario-which it doesn't at all.

in that sense its like super mario 2-however supermario 2 had the advantage you just spent 50 dollars for the game so you better give it a shot.

   In internet flash if something doesn't catch you in 30 seconds people are apt to go away. If you don't get them in the 30 seconds your going to see a lot of comments like above-which i understand, if i don't agree with.

  I realize that this is probabbly what your going for- and what the original metroid is famous for. However a little more guided hand might help it out.

my advice:

Make the enemies a little less deadly. 1 hit death seems a little extreme-in a wow i just jumped on this goomba-wait i am dead kind of way.

Make it so you don't start at the beggining at the start of the levels. that seems a little extreme.

Small thing-don't make it so you have to use the mouse when you start over. i don't like mouse and keyboard with a platformer as it doesn't make a lot of sense.

 

Posted Mar 16, '10 at 6:58pm

rjbman

rjbman

219 posts

On the second level, with the coin arrows pointing up, i jumped and the boss killed me right away. may want to fix that.

 

Posted Mar 17, '10 at 12:32am

plasmafish

plasmafish

258 posts

scotthillman, thanks for the input!  I think I will take the mouse and kb consideration in and allow people to navigate the menus and restart by using the keyboard instead.  I kinda started making this game before I realized how good my flash skills were.  I realized I could program anything I wanted into it and didn't see any boundaries.  This is why the game takes off in multiple tangents like castlevania/metroid style.  This game was never meant to be completed but now that I took it this far I will most likely finish it.  This is my first real game I made in flash btw, but I am very adept at making websites and other misc tools with flash.  But either way, I never imagined the game getting this far and I still think the enemies are too easy that dying in one hit is appropriate if I cap the game at three levels.

rjbman, if you don't want to die from the boss, don't jump into him.  The game is made so you have to know he's there or else you will die from jumping into him. Maybe there should be a forgiveness system if you jump into him the first time you meet him?

 

Posted Mar 17, '10 at 9:18am

rjbman

rjbman

219 posts

Yeah maybe. it was just kind of weird, the arrows pointed up so I jumped up, then boom i died.

 

Posted Mar 19, '10 at 2:54am

KOi777

KOi777

5 posts

hey hey hey dont critisize him he MADE "it" from SCRATCH(i hope not that editor 0-0) but yes it is really kool :)

 

Posted Mar 20, '10 at 12:09pm

loloynage2

loloynage2

3,106 posts

not bad...but u are missing some perspectives, 3D demension and the enemys are too strong. There is also some glitches. But its not that bad for first try

 

Posted Mar 20, '10 at 11:30pm

rjbman

rjbman

219 posts

Just an idea... is there any way you make it so when you jump, you don't go to the next screen? like, have it more gradual?

 

Posted Mar 20, '10 at 11:40pm

plasmafish

plasmafish

258 posts

Koi, thanks for the kind words!

Loloy, thanks for the input! I made the enemies "catch" you in one hit because they are so easy to defeat.  If you have the gun you can basically wipe out all the enemies in a level easily.  The bosses take only 50 health away from you though because the bosses were too hard to kill without dying once.  I know about most of the glitches but haven't gone about fixing them all quite yet.

Rjb, is this what you are talking about? http://3dmitchell.com/freeDL/gametutFLASH8.swf  A level transition?  Or are you talking about leaving the predefined screen height and going to the upper height level?  If you are talking about the latter, it wouldn't be so hard to do but it would be more work than it is worth.  I think the instant height change is appropriate to give the maximum control of the character, I may be wrong though.

 

Posted Mar 21, '10 at 10:46am

rjbman

rjbman

219 posts

Yeah it was the second thing. Alright though it's only a suggestion. Good luck with your game.

 

Posted Mar 27, '10 at 2:00pm

rjbman

rjbman

219 posts

xdxddx

dude....you joined just so you could add spam? congrats you're that guy.

Plasma any clue when you might have a finished copy? Be cool playing it on AG.

 
Reply to Flash game test - BIG PROJECT

You must be logged in to post a reply!