Alright, I spent a ton of time making improvements, I had a designer help me with the background for the 4th level, and I experimented with a lot of new programming possibilities for actionscript code. I still have to change the first two levels enemies and animations, fix the pipe glitch (already fixed in my test version, not in live version) as mentioned by Mr. Walker, and a bunch of other little miscellaneous things before I can call it 100% complete. One of the top things on my mind is getting the proper credits to people at the end of the game. I realized how underdeveloped the game still was when I last uploaded it so I spent a lot of time working on all sorts of bug/glitch fixes.
Super Mitchio
Improvements:
1. Went over nearly every block in the whole game and reassigned/restructured the hittest components. Now nearly every block properly functions and there is a extremely smooth feeling to the game compared to my first versions.
2. Instead of the bland death animation that I had I used a more elaborate capture animation. It is still simple, but functions much smoother than the original.
3. Created and completed fourth level with the help of a custom background made for the fourth level of the game. There are two bosses in this level with now THREE levels of height to the map and one of the bosses can only be reached by riding into the teleporter. There is also a dynamite package that will give you one shot to take down both bosses together.
4. Added proximity sound effect to large boss in fourth level and created cannons that can be destroyed or turned off with the secret switch.
5. Added a music preloader from one of my website projects, I had the preloader created years ago but never thought I would use it in a game.
6. Fixed all reset positions when taking damage from the world/bosses.
7. Created credits screen with level select and special unlock. It isn't easy to get, but the items start falling more frequently with the more time spent on the credits screen. The credits screen is currently getting the most attention.
8. Added two bosses for 3rd level and completed their animations, if you've seen/heard the third level of my game you can probably take a good guess as to who I used.
After everything is said and done here, I think I've improved the game a lot from where it last was. I started from an extremely small game engine so I didn't really expect much, but the game came out alright so far.