I decided to scrap some of the instructions for a tutorial animation that explains it better than I could with a page full of text. I made a couple other notable improvements over the last version.
Improvements:
1. Removed all text from second page of instructions and replaced with a full tutorial animation. Removed break bricks as an objective of the game as it is not.
2. Decided to make it more relevant when the gun is picked up. Now the character will have the gun out while jumping, walking, running, and idling.
3. Populated inside of UFO and created exit scenario. The middle of the UFO will now pull the player into the warp halos on the ceiling to transport them outside of the UFO.
4. Added tip for beating 4th level if door is still unlocked after 100 seconds.
5. Lowered credit screen score requirement to 1000 points for unlocking developers mode at end of game.
6. Started adding credits to game ending screen and repositioned some objects.
I am still going to be changing out some of the graphics/animations for some more original stuff. I am open to suggestions for the graphics and programming so don't be afraid to give your input.
Super Mitchio