ForumsProgramming ForumFlash game test - BIG PROJECT

178 47997
plasmafish
offline
plasmafish
256 posts
60

I worked on this game for quite some time. Probably a good 20-30 days of work on it. This is my first ever large scale game and has a functioning high score system by rankz.armorbot. (went down long time ago)

I didn't perfect everything yet but I am working on it so criticism is welcome. I am more worried right now about coding problems and glitches than making the jumping and collision detection perfect.

The game can be found here:
Super Mitchio

I also used a template from flashvillage.com to create a little movie about the making of the flash game and what goes into creating something like this.

The movie explaining the making of the game can be found here:
Making of Super Mitchio

If you get to check it out, let me know what you think.

  • 178 Replies
rjbman
offline
rjbman
215 posts
50

Just an idea... is there any way you make it so when you jump, you don't go to the next screen? like, have it more gradual?

plasmafish
offline
plasmafish
256 posts
60

Koi, thanks for the kind words!

Loloy, thanks for the input! I made the enemies "catch" you in one hit because they are so easy to defeat. If you have the gun you can basically wipe out all the enemies in a level easily. The bosses take only 50 health away from you though because the bosses were too hard to kill without dying once. I know about most of the glitches but haven't gone about fixing them all quite yet.

Rjb, is this what you are talking about? http://3dmitchell.com/freeDL/gametutFLASH8.swf A level transition? Or are you talking about leaving the predefined screen height and going to the upper height level? If you are talking about the latter, it wouldn't be so hard to do but it would be more work than it is worth. I think the instant height change is appropriate to give the maximum control of the character, I may be wrong though.

rjbman
offline
rjbman
215 posts
50

Yeah it was the second thing. Alright though it's only a suggestion. Good luck with your game.

rjbman
offline
rjbman
215 posts
50

xdxddx


dude....you joined just so you could add spam? congrats you're that guy.



Plasma any clue when you might have a finished copy? Be cool playing it on AG.
komputerkurt
offline
komputerkurt
835 posts
455

dude....you joined just so you could add spam? congrats you're that guy.
LOL he totally did!
And yes I'd like to see this on AG.
gluesy
offline
gluesy
65 posts
40

And yes I'd like to see this on AG.


To be honest I dont think this will be an actual game on AG. Mainly becouse it features ripped mario sprites and music which are copyrighted material.
rjbman
offline
rjbman
215 posts
50

erm.... he could change em? if he wanted to. Then it wouldn't be.

gluesy
offline
gluesy
65 posts
40

erm.... he could change em? if he wanted to. Then it wouldn't be.


True, he could

I think it would be better without the mario sprites
rjbman
offline
rjbman
215 posts
50

Yeah, but (and Im totally guessing here) I think he did it because he wanted some flash experience, not for publication.

gluesy
offline
gluesy
65 posts
40

I think Its good enough to be published somewhere and it would be a shame to see all that work go to waste. Even if you just put some mochiads in it and then put it up for distribution you have nothing to lose.

PixelSmash
offline
PixelSmash
569 posts
630

Finally got around to playing your game plasma... looks quite promising! Although I'm on a laptop right now and it's a bit slow, it looks as though it's quite playable! And if you set it up more as a framework than a fixed game, you could really easily add / remove levels, artwork, etc... I'm keeping my eye on this one

Gamemaster1494
offline
Gamemaster1494
63 posts
170

You know. Really good job and idea. I love shooting rather than jumping on their heads. Nice touch. However, you should recalculate the blocks. I fall off them when i shouldn't. Also, I noticed that you can walk throgh pipes when walking to the left. You should fix that. It is a good game. Keep up the hard work. You may also want to up a bit on the thing that checks to see if an enemy has been shot. I shot a gomba, and it killed me! xD Also, for third level, change the music please.... xD Good game! 8/10. It's gonna be oo/1 when a bit more is done to it. Oh! One more thing. You should have a life system. Only one mistake is kinda hard. great job.

plasmafish
offline
plasmafish
256 posts
60

Pixel, thanks for the input!

Gamemaster, thanks for the kind words. I know there are certain flaws in the game but I am not worried about it right now.

Marcellino
offline
Marcellino
5 posts
0

Here're my two cents:

Cent One: There are some definite clutter issues with the interface and HUD, especially on the instructions screen. Try presenting less, more concise information, and not all at once. The initial player response to a page full of text is, "I ain't readin' all this!" It's sad, but true.

Cent Two: In the future, refrain from using anything but original characters and artwork, simply because you're limiting yourself as an artist. Even if you can't draw worth crap, an original character who's just a block with eyes is 100 times more interesting that Mario. Since everyone knows how Mario games work, that builds up some expectation in your player, but since the game acts (relatively) nothing like a Mario game, there is some visual and operational discord. When I play a game that has that completely original feel, even if it's still standard platforming mechanics, I find myself more intrigued, and thereby more willing to play.

plasmafish
offline
plasmafish
256 posts
60

Marcellino, the game instructions are only there in case you need them. If you play the game expecting it to be like mario then so be it.

I'm not an artist, I am a developer. If I spent time doing original art then I would have wasted too much time that could have been spent coding. I picked mario because I think he is a cool character and no other reason.

Showing 46-60 of 178