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Thermalogical Class

Posted Nov 3, '09 at 10:29pm

zarco

zarco

145 posts

Wood - Squire

This is one of my favorite ideas that I've come up with in a while.

The thermalogical class is based on temperature manipulation. Thermal fighters can use heat to make themselves into a raging inferno or cold to wither their enemies away. People that use combos can combine fire and ice to keep enemies down and your allies buffed.

STR: med-low
VIT: med
SPD: med-low
INT: high

Starter Moves:

Flare
Attack the enemy for 220% of your instinct and apply a buff that increases your fire piercing by 10% and recovers 5 focus per turn for 4 turns.

Black Ice
Cost: 15 focus
Attack an enemy for 180% of your instinct and reduce the target's speed and accuracy by 20% for 3 turns.

I have to go, next time I can, I'll add the main moveset. Comment on the concept?

Posted Nov 3, '09 at 11:15pm

firetail_madness

firetail_madness

16,655 posts

Gold - King

Well, all of the starting movesets have one move that allows them to recover focus and deals weak damage and costs nothing, whereas another saps focus but can usually deal out some pretty strong stuff.

Flare is a bit overpowered, and Black Ice underpowered x.x

 

Posted Nov 3, '09 at 11:18pm

firetail_madness

firetail_madness

16,655 posts

Gold - King

And while I'm at it -

Heat Tornado
(CD: 9, Use: 1, 45 Focus)

Attack the enemy for 5% of your strength, instinct, speed and fire piercing. Debuffs the enemy with "Vortex Trapped" which lowers speed by 5% and damages them for 70% of your fire piercing every turn for 21 turns. This effect can stack.

This is best used in a combo, because of the effect that it can stack a bit, and wears them down.

 

Posted Nov 4, '09 at 10:12am

sirfrank

sirfrank

147 posts

Wood - Knight

21 turns!!! wow long time while i'm at it
                                                     fire rain
(cd:5,use:1,15 focus)
attack everyone but yourself 20% of all stats and cause a tremendous downpour hurting everyone lasts for the rest of battle
this is not recomended because your team will be hurt also

 

Posted Nov 4, '09 at 5:56pm

zarco

zarco

145 posts

Wood - Squire

@ firetail- you're right. Switch damages?

people, this is based on temperature. Fire moves are generally buffs and ice moves are generally debuffs.

I'll add some moves now.

Blazing anger F
CD:5, Use:2, Cost:10 focus
Buff a friendly unit, increasing their damage and fire piercing by 10/15/20/25% for 7 turns.

Firewall F
CD:7, Use:2, Cost: 25 focus
Heal a friendly unit for 120/160/200% of your instinct and apply a buff which shields them from damage equal to 200/250/300% of your instinct and heals them for 40/70/100% of your instinct per turn for 4 turns.

Refuel F
CD:4/3, Use:2
Stun yourself for 1 turn but recover 60/100 focus.

Heat Flash F
CD:3, Use:2, Cost:15 focus
Attack an enemy for 190/220/250/280% of your instinct and apply "Conduction", which increases the healing you deal and receive by 10/20/30/40% for 3 turns.

Frostburn I
CD:2, Use:1, Cost:15 focus
Attack an enemy for 150/185/220/255% of your instinct and cause them to deal 5/8/11/14% less damage and take 5/8/11/14% more damage.

Blizzard I
CD:6, Use:1, Cost:10 focus
Causes an enemy to receive damage equal to 100/120/140/160% of your instinct each turn for 5 turns. There's also a 10/16/22/28% chance to remove a buff each turn.

Hypothermia I
CD:12, Use:2, Cost:20 focus
Causes an enemy to lose 7/14/21 focus per turn and reduces their strength and instinct by 10/15/20% for 9 turns.

Thermostat
CD:5, Use:3, Cost:10 focus
Dispel 1/2/3 buff/s from the target and 1/2/3 debuff/s from you.

Ice Pillar I
CD:3, Use:1, Cost:10/7/4% of max life
Recover 20/35/50 focus and stun the target for 1 turn.

Icicle I
CD:3, Use:2, Cost:10 focus
Attack the enemy for 80/120/160/200% of your instinct and cause them to take damage equal to 40/60/80/100% of your instinct every turn for 3 turns. Also decreases their speed by 5/8/11/14.

I'll add more sometime...

 

Posted Nov 4, '09 at 7:32pm

firetail_madness

firetail_madness

16,655 posts

Gold - King

Heated Heart
Passive

Increase fire piercing by 100/125/150/175/200% and ice defense by 100/125/150/175/200%.

 

Posted Nov 4, '09 at 8:52pm

zarco

zarco

145 posts

Wood - Squire

wow I overpowered icicle... halve all the damages.

 

Posted Nov 4, '09 at 8:53pm

firetail_madness

firetail_madness

16,655 posts

Gold - King

Frozen Features
Passive

Switch around for ice piercing and fire defense. (equivalent to Heated Heart)

 

Posted Nov 4, '09 at 8:53pm

Upsilon

Upsilon

113 posts

Iron - Squire

zarco some of those moves are already on Sonny 2 for Hydraulic class.

 

Posted Nov 5, '09 at 7:33am

volthawk

volthawk

11 posts

Wood - Serf

Heatstroke
CD:6/5/4, Use: 2, 60/50/40 Focus

Stun an enemy for 4/5/6 turns.

 

Posted Nov 5, '09 at 7:21pm

firetail_madness

firetail_madness

16,655 posts

Gold - King

6 turns?
Too strong, lol.
It would have to be, they can't take any damage in that time and heal 5% of their max life every turn so it wouldn't be overpowered.

 
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