@ firetail- you're right. Switch damages?
people, this is based on temperature. Fire moves are generally buffs and ice moves are generally debuffs.
I'll add some moves now.
Blazing anger F
CD:5, Use:2, Cost:10 focus
Buff a friendly unit, increasing their damage and fire piercing by 10/15/20/25% for 7 turns.
Firewall F
CD:7, Use:2, Cost: 25 focus
Heal a friendly unit for 120/160/200% of your instinct and apply a buff which shields them from damage equal to 200/250/300% of your instinct and heals them for 40/70/100% of your instinct per turn for 4 turns.
Refuel F
CD:4/3, Use:2
Stun yourself for 1 turn but recover 60/100 focus.
Heat Flash F
CD:3, Use:2, Cost:15 focus
Attack an enemy for 190/220/250/280% of your instinct and apply "Conduction", which increases the healing you deal and receive by 10/20/30/40% for 3 turns.
Frostburn I
CD:2, Use:1, Cost:15 focus
Attack an enemy for 150/185/220/255% of your instinct and cause them to deal 5/8/11/14% less damage and take 5/8/11/14% more damage.
Blizzard I
CD:6, Use:1, Cost:10 focus
Causes an enemy to receive damage equal to 100/120/140/160% of your instinct each turn for 5 turns. There's also a 10/16/22/28% chance to remove a buff each turn.
Hypothermia I
CD:12, Use:2, Cost:20 focus
Causes an enemy to lose 7/14/21 focus per turn and reduces their strength and instinct by 10/15/20% for 9 turns.
Thermostat
CD:5, Use:3, Cost:10 focus
Dispel 1/2/3 buff/s from the target and 1/2/3 debuff/s from you.
Ice Pillar I
CD:3, Use:1, Cost:10/7/4% of max life
Recover 20/35/50 focus and stun the target for 1 turn.
Icicle I
CD:3, Use:2, Cost:10 focus
Attack the enemy for 80/120/160/200% of your instinct and cause them to take damage equal to 40/60/80/100% of your instinct every turn for 3 turns. Also decreases their speed by 5/8/11/14.
I'll add more sometime...