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Thermalogical Class

Posted Nov 6, '09 at 10:44pm

zarco

zarco

145 posts

Wood - Squire

@ upsilon- no, these moves may be similar, but they are different and have different names.

Volt- way overpowered. Crystallize shields damage, has a longer CD I think, and costs 70 focus. It lasts 4 turns at highest level.

 

Posted Nov 6, '09 at 10:47pm

firetail_madness

firetail_madness

16,643 posts

Gold - King

Icy Drown

Drown your enemy in cold, cold water, attacking for 125% of your instinct, and casting the debuff "freezing" which lowers speed by 30% and has them take damage equal to 90% of your ice piercing per turn every turn for 5 turns.

CD: 7
Use: 1
15 Focus

 

Posted Nov 13, '09 at 9:35am

tohnicholas

tohnicholas

38 posts

Gold - Serf

Temperate Fever

Constant switching of temperatures has made the unit caught a fever.
Strength, speed, instinct is lowered by 85.29%The unit is taking DMG equal to the blend of ice and fire piercing.Last for 30 turns.Taking 1% extra DMG from all sources, and 5% extra DMG from ice or fire DMG.

CD:59
Use:1
Caster is losing 40 focus each turn for 5 turns.

 

Posted Nov 13, '09 at 9:45am

tohnicholas

tohnicholas

38 posts

Gold - Serf

Blazing heart

This is basically the second version of Heated heart, except it's not passive.-6-.Increases your fire piercing by 500%, and decreases opponents ice defense by 999%.

CD:39
Use:3
Costs:20% of your life, because you just set your heart on fire...XD.

 

Posted Nov 13, '09 at 8:33pm

firetail_madness

firetail_madness

16,643 posts

Gold - King

Meltdown

Attack the enemy for 100/120/150% of your strength, and debuff them with meltdown, which deals damage equal to 70/85/100% of your fire piercing per turn for 5 turns.

CD: 11
Use: 1
30 Focus

 

Posted Nov 14, '09 at 12:17am

tohnicholas

tohnicholas

38 posts

Gold - Serf

Heat Wave

You send 999,999,999,999,999,999,999 heat waves to your enemy, and the enemy is burning like hell fire.Damages enemy for 200% of your strength and instinct, and buffs him 'Burning like hell', which damages him overtime for 100% of your instinct for 20 turns and takes extra 2% extra damage from all sources(excluding the buff) and additional 10% from fire-source attacks.

CD:57
Use:1
Cost:100 focus.

 

Posted Nov 14, '09 at 12:20am

firetail_madness

firetail_madness

16,643 posts

Gold - King

Cool-downed

Instantly decrease a move's cooldown by 5.

CD: 18
Use: 1
5 Focus

 
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