I thought of this RPG on a fishing trip with my dad.
STORY
You and some friends have heard stories about an old abandoned mine shaft underneath the city. You guys go poking around and find the entrance. You go in..... You find that there seems to be no end! You keep going in farther and you see the roof start to go farther and farther upwards. The path widens and beautiful crystals sparkle on the walls. One of you friends thinks he sees something moving he tells you and you guys laugh it off. Then disaster strikes. you here a loud crash, like the shattering of hundreds of panes of glass. You turn around to find that the walls behind you caved in!!! You start trying to claw your way out and you see it. A large crystalline beast with glowing white eyes and ten feet tall. It is your turn now....
OBJECTIVE
Your objective is to survive and escape the mine shaft.
To join create a character sheet like the one below.
Name:(What you are referred to as)
Gender:M or F
Age:16-25
Job: Fireman: Is stronger (+1 Str) and starts with fire axe, fire helmet (head armor), and melee skill (skill) Doctor/Nurse: Is a better healer (+1 Int)and starts with scalpel, goggles (eye protection), and minor heal (skill) Police officer: Is better in combat and starts with Beretta tomcat, Bullet proof vest (Chest armor) and, Gun skill (skill)
HP:??? (Based on endurance)
Level:1 (Your level)
Exp:0/100
Energy:5/5 (Your energy to do things)
Hunger:5/5 (How long it will be until you need to eat again)
Thirst:5/5 (How long it will be until you need to drink again)
Will:5/5 (Your will to go on)
Skills: (Based on job and pick one from list below)
(Don't copy this) You have 15 points to spend on Str, Int, Agi, and End.
Strength:??? (Your physical strength)
Agility:??? (How fast you swim, run, climb, etc.)
Intelligence:??? (How smart you are Used for various things)
Endurance:??? (How long you can do strenuous activity and affects your HP)
Armor:(Depends on your class)
SKILL LIST
1. Combat skill (Better in combat)
2. Minor heal (Heals HP depending on you Int)
3. Average Joe (You are an average guy with no fear)
4. Building defenses (You can build defenses to help you survive)
5. Mineral knowledge (You know all about minerals and their possible uses)
6. Engineering (All you need is a hammer, a hunk o' metal, and some electricity to make somethin' all mechanical-like)