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New anti-glitch(or hack) system for colony?

Posted Nov 7, '09 at 10:21pm

cyler63

cyler63

11 posts

Wood - Squire

While i was playing a game of colony i saw something in my chat box. it said that my teammate was dysyncronized because of hacking(or glitching). so i was just trying to ask you if they made a anti-glitch system.

Game Details

Low Tech

2 vs 2 (exept the other team quit quite early when he got kicked)

Posted Nov 8, '09 at 8:37am

Ephemeral

Ephemeral

89 posts

Gold - Serf

The anti-hack (no glitch yet) system has been in place since about version 2.3. A hacker will be tagged if his client's variables do not agree with others' simulated clients of others. The tagged hacker will then be desynchronized (if seen as glitching or spending more than gathering) and kicked from the game if deemed hacking.

 

Posted Nov 8, '09 at 1:36pm

cyler63

cyler63

11 posts

Wood - Squire

Thx. just wanted to know.

 

Posted Nov 8, '09 at 2:00pm

firetail_madness

firetail_madness

16,628 posts

Gold - King

It's annoying.
Lots of people get de-sychronized, but not kicked.
And then everyone seems to leave when I'm still in the middle of the game, and there's an invincible unit..

 

Posted Nov 8, '09 at 2:10pm

Godjule

Godjule

132 posts

Iron - Squire

It's only the kicked ones who are actual hackers. Exploiters have been on the rise though, and have been causing alot of trouble lately

 

Posted Nov 8, '09 at 3:59pm

firetail_madness

firetail_madness

16,628 posts

Gold - King

That's why you should play in less restricted games.
But if a user gets de-synchronized, then all their units explode.
At least on my screen.

 

Posted Nov 8, '09 at 5:08pm

cyler63

cyler63

11 posts

Wood - Squire

Thx for the info.

 
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