Community

Electrological Class

Posted Nov 9, '09 at 7:39pm

Upsilon

Upsilon

112 posts

Wood - Squire

This class focuses on high Instinct and Speed, and Lightning-based attacks. Many Electrological moves have a high stun chance and a high critical hit chance.

Vitality - Slightly lowered
Strength - Neutral
Instinct - High
Speed - High

Examples

Short Circuit

Causes the target to short circuit, leaving it stunned for two rounds. Has a chance to put target into a "coma", leaving it stunned for two extra rounds. Uses, Focus, and Cooldown TBA.

Haywire

Can only be used on yourself or a friendly unit. Causes the target to go haywire, increasing Instinct and electrical piercing by 120%, but decreases Strength and Physcial Piercing by 50%. Has a 5% chance to stun the user or target. Lasts 3 rounds.

Posted Nov 9, '09 at 7:44pm

sirfrank

sirfrank

249 posts

Gold - Knight

dude the phsyco class deals with electricty

 

Posted Nov 9, '09 at 7:50pm

Upsilon

Upsilon

112 posts

Wood - Squire

So? This one is completely based on electricity, while Pyscho is a mix. And dont sound like "omg you noob you should know this stuff as its your first few weeks omg im so pissed GRR"

 

Posted Nov 9, '09 at 8:02pm

firetail_madness

firetail_madness

17,703 posts

Gold - King

Volt Palm
(CD: 6, Use: 1, 40 Focus)

Hit the enemy with volts coming from your palm, attacking for 120/150/180% of your strength, instinct and electric piercing.

 

Posted Nov 9, '09 at 8:21pm

Upsilon

Upsilon

112 posts

Wood - Squire

Electric Charge

Plant an electric charge on the enemy, which lowers the targets speed by 10% for 3 turns, which is when the charge detonates, ranging from 1000-3000 volts, doing from 500% instinct damage to 1000% instinct damage. Large chance of stunning. Uses: 1, Focus: 100 (regenerates an extra 5 focus every turn until detonation), Cooldown : 15

 

Posted Nov 9, '09 at 9:37pm

lalala12

lalala12

1,013 posts

Wood - Knight

Lightning Storm

Lowers an opponents speed by 20% for 3 turns, because they're scared of the lightning.  Then it zaps them for 2 turns, dealing 300% instinct every turn in DoT.

And dun say I copied your bombeh thingy idea either...:P

 

Posted Nov 9, '09 at 9:42pm

firetail_madness

firetail_madness

17,703 posts

Gold - King

Thunder Rip Shock Voltage Lightning Bolt Electrocution

You must be level 30 to use this skill, and your instinct must be over 300. Attack the enemy for 1050/1250/1500% of your instinct and lower enemy's electric defense by 30/50/75% for 2/2/3 turns.

CD: 18
Use: 1
100 Focus

 

Posted Nov 10, '09 at 2:37pm

Upsilon

Upsilon

112 posts

Wood - Squire

You must be level 30 to use this skill, and your instinct must be over 300. Attack the enemy for 1050/1250/1500% of your instinct and lower enemy's electric defense by 30/50/75% for 2/2/3 turns.

Um. Almost underpowered, but the title definetly needs some work lol

 

Posted Nov 13, '09 at 8:27am

tohnicholas

tohnicholas

40 posts

Gold - Serf

Elec Form

You turn into Elecman, all lightning piercing and lightning defense and lightning skills has increased by 500%

 

Posted Nov 13, '09 at 8:39pm

firetail_madness

firetail_madness

17,703 posts

Gold - King

Spark

Attack the enemy for 110/125/135/150% of your strength and instinct.

CD: 3
Use: 2
5 Focus

 

Posted Nov 14, '09 at 1:40am

tohnicholas

tohnicholas

40 posts

Gold - Serf

Paralyzing Electric Storm

Sacrifice your life and  attack the attack for 200% of your instinct and paralyzes the enemy forever(1000000000000000 turns)

CD:99999999
Use:1
Cost:your life

 
Reply to Electrological Class

You must be logged in to post a reply!