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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game.
Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.

Name: The name of your colony
Planet Type: The type of planet your colony is on. Look below for descriptions.
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.)
Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along.
Military: None
Government: None
Resources: None
Health: None
Money: $100

Planet Types:
Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit.
Disease Rate: 85%
Civilian Happiness: 85%
Atmosphere Dangers: None
Animal/Plant Danger: Extremely High
Resources: Biological Materials(like coal), Water, Food

Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet.
Disease Rate: 35%
Civilian Happiness: 35%
Atmosphere Dangers: Extremely High
Animal/Plant Danger: None
Resources: Precious Metals, Precious Gems


Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more.
Disease Rate: 65%
Civilian Happiness: 55%
Atmosphere Dangers: Medium
Animal/Plant Danger: Medium
Resources: Silica, Gems, Metals

Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price.
Disease Rate: 55%
Civilian Happiness: 45%
Atmosphere Dangers: Low
Animal/Plant Danger: High
Resources: Metals, Corpses

In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.

3 people will be accepted.

  • 194 Replies
lalala12
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lalala12
2,165 posts
Nomad

Oh, we'll also start up the aluminum mine, we can't make anything remotely high-tech with....snow.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects:
Aluminum Mine(5 Aluminum/miner/hour)

You don't know.
You send a few miners to the mine.

A) Make your own option

lalala12
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lalala12
2,165 posts
Nomad

Okay, I'll get the scientists/engineers on seeing if they could make small heaters from aluminum and pressing out the oil from the animals, as well as examining the animals to see if they are edible.

As well as search for more uses we can have for our aluminum.

Also send out search parties for food sources in case the animals aren't edible, we need plants.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects:
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 75 Aluminum

The scientists can't make heaters out of it,but you could build shelters out of aluminum.
You find that the animals are edible. There are no plants; it's too cold.

A) Make your own option

lalala12
offline
lalala12
2,165 posts
Nomad

Okay, we'll refit igloo city with removable aluminum sheets...

Wait, they're good at reflecting heat right? Like, you dun wanna get stuck in an aluminum house in a hot desert?

Hmmm, we needa find a more efficient way to create heat...

Is it possible to take the raw oil from the animals?

OH WAIT...

If there are animals, they must eat something...we could follow them to what they eat, and eventually get to the bottom of the food chain.

firetail_madness
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firetail_madness
20,593 posts
Blacksmith

@Moat
How many RPGs do you run?!?!?

@lalala12
Colony?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects:
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 75 Aluminum

You follow the animals and see what they eat; small, extremely furry gray animals. They're pretty much bite size. What will you do?

A) Make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

@Moat
How many RPGs do you run?!?!?

At this time?
Tres.
lalala12
offline
lalala12
2,165 posts
Nomad

Well, I'll go capture one and study them...

And ask the colonists how they're doing (full stats count too)

firetail_madness
offline
firetail_madness
20,593 posts
Blacksmith

At this time?
Tres.


In total :P

@lalala12
Coloneh? Like, the game.
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects:
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 75 Aluminum

You capture and study a little grey thing. They seem edible, and normal enough.

Population: 100
Construction Workers: 15
Soldiers: 25
Scientists: 25
Miners: 15
Doctors: 10
Politicians: 10
Happiness: 35%
Rebellion Chance: 10%
Exhaustion: 15%
Hunger: 0%
Thirst: 0%

lalala12
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lalala12
2,165 posts
Nomad

I'll let everyone take a day off to relax, have fun, etc etc.

Have to sleep soon

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

In total :P

Oh my...
There are so many.
Martial Arts RPG
Impression Game
High School RPG
Warfare 1945
Space Colony RPG
Fascist Underground RPG
Spam Epidemic RPG
Warriors RPG
Streets PVP
World's End RPG
A.G. Wars

Onse.
Eleven.
That's pretty good, considering I'm not even sure I got all of them.
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects:
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 75 Aluminum

You let people take the day off and they're happy with you but production is stopped. What now?

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(15% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

A.- See what the heck is going on.

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