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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game.
Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.

Name: The name of your colony
Planet Type: The type of planet your colony is on. Look below for descriptions.
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.)
Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along.
Military: None
Government: None
Resources: None
Health: None
Money: $100

Planet Types:
Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit.
Disease Rate: 85%
Civilian Happiness: 85%
Atmosphere Dangers: None
Animal/Plant Danger: Extremely High
Resources: Biological Materials(like coal), Water, Food

Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet.
Disease Rate: 35%
Civilian Happiness: 35%
Atmosphere Dangers: Extremely High
Animal/Plant Danger: None
Resources: Precious Metals, Precious Gems


Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more.
Disease Rate: 65%
Civilian Happiness: 55%
Atmosphere Dangers: Medium
Animal/Plant Danger: Medium
Resources: Silica, Gems, Metals

Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price.
Disease Rate: 55%
Civilian Happiness: 45%
Atmosphere Dangers: Low
Animal/Plant Danger: High
Resources: Metals, Corpses

In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.

3 people will be accepted.

  • 194 Replies
lalala12
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lalala12
2,165 posts
Nomad

Okay, now refit igloo city

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construct Rudimentary Buildings(30% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

You go see what's happening. A soldier is being attacked by a huge brown animal. He knows how to fight well, and so far he hasn't been injured, but you have no weapons with which to fight this animal.

A) Send the rest of the citizens to help him.
B) Yell for him to retreat
C) Tell him to throw rocks at it
D) Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(0%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 75 Aluminum

You start refitting Igloo City. The people are working harder because they're happier.

A) Make your own option

lalala12
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lalala12
2,165 posts
Nomad

OOokay...

Every sunday = day of rest

How much aluminum will it take to refit?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(10%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 150 Aluminum

Umm....probably about 500. But the mine is small; it might run out of aluminum before the refit is complete.

lalala12
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lalala12
2,165 posts
Nomad

Hmm...

We'll send out a search party to look for more aluminum.

What day is it on the colony?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(10%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 150 Aluminum

Day 4.
They don't find any aluminum mines.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(70% done)

Okay, I congratulate them on their work, telling them that they are doing a great job. I ask the scientists to estimate the likelihood of uranium in the crust.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(75% done)

"Not likely," one says. "But you can probably find a couple silica deposits."

lalala12
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lalala12
2,165 posts
Nomad

I'll send out..random search parties?

What day as in day of the week?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(10%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 150 Aluminum

You send out random search parties. They don't find anything within their boundaries.
Wednsday.

A) Send the patrols out past the boundaries
B) Explore the rest of our territory
C) Make your own option

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(75% done)

I ask them to start work on a set of glass mirrors to focus the abundant sunlight into energy. We can make glass out of silica.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(75% done)

You don't have the equipment necessary.

lalala12
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lalala12
2,165 posts
Nomad

*steals obscure's idea*

Okay, with the leftover aluminum after we refit igloo city, we'll make a large solar oven. Aluminum...is normally reflective? Or do we need to polish it? (D

We'll keep exploring, we need another source of raw materials...

Oh, and we need moar animals for foood.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(20%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 100 Aluminum

You won't have any leftover aluminum after the refit is complete.
You keep exploring and find more animals. They are edible, or you can tame them.

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