ForumsForum GamesSpace Colony RPG

194 24715
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game.
Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.

Name: The name of your colony
Planet Type: The type of planet your colony is on. Look below for descriptions.
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.)
Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along.
Military: None
Government: None
Resources: None
Health: None
Money: $100

Planet Types:
Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit.
Disease Rate: 85%
Civilian Happiness: 85%
Atmosphere Dangers: None
Animal/Plant Danger: Extremely High
Resources: Biological Materials(like coal), Water, Food

Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet.
Disease Rate: 35%
Civilian Happiness: 35%
Atmosphere Dangers: Extremely High
Animal/Plant Danger: None
Resources: Precious Metals, Precious Gems


Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more.
Disease Rate: 65%
Civilian Happiness: 55%
Atmosphere Dangers: Medium
Animal/Plant Danger: Medium
Resources: Silica, Gems, Metals

Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price.
Disease Rate: 55%
Civilian Happiness: 45%
Atmosphere Dangers: Low
Animal/Plant Danger: High
Resources: Metals, Corpses

In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.

3 people will be accepted.

  • 194 Replies
obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health:  Atmosphere
Money:
Projects: Caves(50% done)

I send out a party of Scientists, Miners, and Soldiers to find some sort of power source, as my spaceship reactor core won't last for ever. I also send a message to Earth, and send the messages that the people want to send to relatives and friends.

Can I see my people's happy rating?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(9%)

Population: 100
Construction Workers: 15
Soldiers: 25
Scientists: 25
Miners: 15
Doctors: 10
Politicians: 10
Happiness: 45%
Rebellion Chance: 5%
Exhaustion: 5%
Hunger: 1%
Thirst: 1%

What now?

A) Make your own option

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(60% done)

You send out a group of scientists, miners, and soldiers. The reduction in miners and soldiers aiding the cave project slows it down.
Happiness(original): 55%
Happiness(after work): 50%
Happiness(after government): 55%
Happiness(after letters sent): 60%

So, your peoples' current happiness rating is 60%.

lalala12
offline
lalala12
2,165 posts
Nomad

I'll get the scientists to look for a way to generate heat, because we have so much ice we will never have to worry about thirst.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Wait, my atmospheric research means that I get gas masks and oxygen tanks, right? Sorry for the n00by question.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

No, Demon. In order to do anything with the research you have to do Tier 1 first, which *sigh* doesn't actually do anything.
But don't worry, I'll supply you guys with money soon enough to start getting some real research done.

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(15%)

The scientists think that fire might do it, if you guys could light some. Or friction.

A) Make your own option

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(60% done)

Right, I set about asking the doctors to teach emergency aid, and I go and help at the cave project personally.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(60% done)

And I return the miners to the cave works, and start generating energy by burning off some of the methane gas they pump out of the caves.

lalala12
offline
lalala12
2,165 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(15%)

I'll go around and look for a renewable source of heat while resarching refinement 1 so we have protection from the cold once I get cold tier-2.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money:
Projects: Caves(70% done)

You look at the caves. The miners and soldiers, eager to show off, show you the caves they've drilled. Each is a small circular cell, one for each colonist, all of them are connected to each other by tunnels. You try to help, but you aren't strong or experienced, so you don't do much. What now?

A) Make your own option

There is not methane gas in these caves.

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(25%)

I think you misunderstood Refinement. It's a type of getting resources so they're more valuable; pressure, heat, cold, etc. Like pressure turns carbon into diamonds? That.

A) Make your own option

lalala12
offline
lalala12
2,165 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(25%)

Gah...

I'll get osm ein mining then, those materials can help with the base.

Any words on any form of heat source around the colony?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(35%)

A few people report seeing some sort of fire in the distance; maybe that's a heat source?
You find a small mine of some basic metals like aluminum. What will you do?

A) Go investigate the fire, taking soldiers with you
B) Send miners to the aluminum mine
C) Make your own option

lalala12
offline
lalala12
2,165 posts
Nomad

Iron - Duke


Flag

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(35%)

Right now, aluminium isn't of much importance.

I'll do option A), investigating the fire.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(55%)

You take a few soldiers with you to investigate the fire. You see a large...colony! Someone else must be here.

A) Greet them
B) Leave
C) Make your own option

lalala12
offline
lalala12
2,165 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100
Projects: Construction: Igloo City(55%)

Another colony?

I'll greet them in an attempt for peace (unarmed)

Showing 31-45 of 194