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Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Hello, and welcome to Space Colony RPG. Before you rip my head off, I have asked Nilo for permission to use tiers, and he says it's OK.Nilo will also be Thread Moderator, and has a reserved spot in the game.
Here's the deal in Space Colony; the name pretty much says it all. You are an Earth commander, and you're trying to build a successful colony on another planet before the others do. That's about the gist of it.

Name: The name of your colony
Planet Type: The type of planet your colony is on. Look below for descriptions.
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100(to see further details on the population during the game, ask. This would include things such as loyalty, industry, rebel chance, groups, etc. etc.)
Research: Your research is below. It constitutes much of the point of the game. Develop each branch as you go along.
Military: None
Government: None
Resources: None
Health: None
Money: $100

Planet Types:
Goldilocks: Goldilocks type planets are Earth like in structure. They have a healthy atmosphere, and often plant and animal life on the surface. However, this planet type is a spawning ground for all kinds of bacteria. Plus, the animals can be a major threat to your colony. But the people are happy here; it feels like home. Due to the aforementioned animals, bio materials such as coal are in abundance here. Plus, you often don't have to use supply food; you can get your own easily on Goldilocks planets. These are likely the easiest to colonize, but don't bring much profit.
Disease Rate: 85%
Civilian Happiness: 85%
Atmosphere Dangers: None
Animal/Plant Danger: Extremely High
Resources: Biological Materials(like coal), Water, Food

Carbon: Carbon type planets are not like any kind of planet in our solar system. They are rich in carbon, precious metals, and jewels(such as diamonds or titanium), but have low oxygen and their atmosphere is highly poisonous. Not much life is to be found here, and no bacteria survives. The real risk of illness here is the atmosphere. Since it's pretty much a planet made solely out of carbon, gems, and metal, the people hate living here. However, despite its difficulty to colonize, it is the most profitable planet.
Disease Rate: 35%
Civilian Happiness: 35%
Atmosphere Dangers: Extremely High
Animal/Plant Danger: None
Resources: Precious Metals, Precious Gems


Terrestrial: Terrestrial type planets are kind of like Mars. Their mantle is comprised of silicate, their crust thick with canyons, craters, and volcanoes. These are usually the planets closest to the sun, and thus, extremely hot. There is an abundance of silica and sometimes other metals or even gems to find here. Their atmosphere is not extremely dangerous, but still bad for you. It is possible that they can support life, but unknown. Bacteria can exist, but is unlikely. The heat is the main enemy for colonies on this planet. The people are fifty fifty about living on these types of planets; they're the medium ones. They have a steady silica profit with a fair amount of money earned, but if you find the rare gem deposite mine, then you can make much more.
Disease Rate: 65%
Civilian Happiness: 55%
Atmosphere Dangers: Medium
Animal/Plant Danger: Medium
Resources: Silica, Gems, Metals

Icy*: Icy type planets are similar to Pluto or Neptune. They are comprised fully of ice, snow, or frozen water. It is extremely cold, but the atmosphere is breathable. A few strong bacterias can survive, as well as a few animals. The cold is the main enemy of colonizers. The people don't much like living on this planet, but will tolerate it. Resources to be found on Icy planets are metals, and also something special that cannot be found on any other planet type; animals. Several times, animal corpses will be frozen in the ice, preserving them. If you find these preserved corpses, you can send them back to the scientists on Earth for a high price.
Disease Rate: 55%
Civilian Happiness: 45%
Atmosphere Dangers: Low
Animal/Plant Danger: High
Resources: Metals, Corpses

In a minute, I will post the first 5 tiers of research. However, research is very expensive. It requires $100 to research a Tier-1 thing, $200 to research a tier-2 thing, $300 for a Tier 3 thing, and so on. You can only research one thing at a time.

3 people will be accepted.

  • 194 Replies
Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(30%), Tame Animals(5%)
Aluminum Mine(5 Aluminum/miner/hour)
Equipment: 100 Aluminum

You find an Iron mine! Iron is a lot sturdier than Aluminum, and worth more.

A) Start mining the iron
B) Make your own option

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money: $225
Projects: Caves(90% done)

You sell the emerald for 250 dollars and give the man 10%($25). Now what?

A) Make your own option

lalala12
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lalala12
2,165 posts
Nomad

Awesome, let's go begin mining iron.

We'll still need aluminum though, it's lightweight and still stronger than snow.

I'll get the scientists looking for a way to get some sort of carbon from the animal life here, and try to smelt steel.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Cowtopia
Planet Type: Icy
Age: 4 Days
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: Government Type
Military: None
Government: None
Resources: None
Health: None
Money:
Projects: Refit Igloo City(30%), Tame Animals(5%)
Aluminum Mine(5 Aluminum/miner/hour)
Iron Mine(3 Iron/Miner/Hour)
Equipment: 100 Aluminum

They can't get carbon from the animals, unfortunately(see, that's something that would be filed under Refinement; what you can do with stuff once you have it).

A) Make your own option

singid25
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singid25
1,262 posts
Nomad

Could I get in Moat? because I'm wondering if blacksoldier99 is still in this. And I've seen him active today, too.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Umm.... Can you update mine too?

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Projects: Construct Rudimentary Buildings(40% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

You won't get the results back from earth for a while.
You look for a source of money and find a huge coal mine! What will you do?

A) Start mining
B) Make your own option

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Projects: Construct Rudimentary Buildings(40% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

B. Search for it inside too see if there's any danger inside.
If it's secure, then start mining.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Coal Mine(6 Coal/Hour/Miner)
Projects: Construct Rudimentary Buildings(60% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

It's fairly safe, so you start mining.

A) Make your own option

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Coal Mine(6 Coal/Hour/Miner)
Projects: Construct Rudimentary Buildings(60% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

A. Install security guards outside mine.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Coal Mine(6 Coal/Hour/Miner)
Projects: Construct Rudimentary Buildings(60% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

You install security guards outside the mine. Suddenly, one of the doctors comes up to you.
"We've got a problem," he says. "There seems to be an epidemic spreading."

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: Atmosphere
Money: $225
Projects: Caves(90% done)

Okay, I research Resources Tier 1, which costs me £100.

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Shi'ar II
Planet Type: Terrestrial
Age: 0
Achievements: None
Alliances: Earth
Government: Ruling Council
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources:
Health: Atmosphere
Money: $225
Projects: Caves(90% done)

What branch of Resources?

OperationNilo
offline
OperationNilo
3,937 posts
Shepherd

Name: Planet NCC
Planet Type: Goldilocks
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research: None
Military: Ranged Weapons
Government: None
Resources: None
Health: None
Money:
Coal Mine(6 Coal/Hour/Miner)
Projects: Construct Rudimentary Buildings(60% done), Construct Wall(0% done), Construct Advanced Buildings(0% done)

Communicate Earth to see if there's a cure. Try the Medicinal Plants we found to see if they work.

blacksoldier99
offline
blacksoldier99
383 posts
Peasant

Name: Espil 058
Planet Type: Carbon
Age: 0
Achievements: None
Alliances: Earth
Enemies: None
Population: 100
Research:
Military: None
Government: None
Resources: None
Health: None
Money: $100

sorry moat, i didn't realise i was actually in the game, its probably too late but if its not, i'd like to try and get some breathing masks or anything before we all suffocate.lol.

blacksoldier99
offline
blacksoldier99
383 posts
Peasant

sorry for double...

btw, ill try to post when i can but hours might be a bit weird because i'm english.

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