ForumsGame WalkthroughsMy Pet Protector 2 Strategy, Help,Tips, Etc. (By: Reton8)

54 99281
Reton8
offline
Reton8
3,173 posts
King

Here is a small guide and some statistics about the jobs and schools. If anyone has any better strategies or any tips, hints or corrections please post them.

- When making your character (the beginning story thing) choose some options that give you a constitution boost and some options that give you a dexterity boost.
-- The constitution will help reduce the amount of weeks needed to sleep off stress.
-- The dexterity will help you hit the enemy. When your dexterity is low your attacks often miss.

-Upgrade the village gardens and/or your house as soon as possible. This will give them a better multiplier and you won't need to sleep for some many weeks to reduce stress. The garden gives up to a 2.5 time multiplier, so if your stress is reduced 2pts per day it will be multiplied to 5 points per day. That's 35 points in one week.

-Originally I had posted a tip about not upgrading any of the village buildings more than one time, except for the house and/or village gardens, however the evidence shows that this is almost certainly incorrect. You should feel free to upgrade your buildings as you see fit.

-Some of the best items are made from your tailoring and smithing skills. You have to get those up to 1000.0 and then you'll only have a 50% chance to make the item. The option to make items appears at random (I think) after visiting the smith's studies or stitching school under the school tab. Enchanting can also help make the items better although I believe if you fail to enchant the item you will lose it. You are always given the option to enchant and item after creating one. Already made items cannot be enchanted, so your only given the option once.

Here are some statistics:

Work:

Job Name: *Fifth Time Bonus, (Regular Effects {one week total})

Sweeper: Dexterity +1,(Humility +14, Compassion -7, Stress +7)
Babysitter: Wisdom +1, (Compassion +14, Humility -7, Stress +7)
Rat Catch: Strength +1, (Bravery +14, Refinement -7, Stress +7)
Labourer: Constitution +1 (Temperament +14, Refinement -7, Stress +7)
Scribe: Intelligence +1, (Refinement +14, Bravery -7, Stress +7)
Squire: Charisma +1, (Tactics +14, Compassion -7, Stress +7)
Nurse: Wisdom +1, (Healing +14, Charm -7, Stress +7)
Builder: Strength +1, (Construction +14, Refinement -7, Stress +14)
Tailor: Dexterity +1, (Tailoring +14, Bravery -7, Stress +14)
Smith: Constitution +1, (Smithing +14, Compassion -7, Stress +14)
Hunter: Wisdom +1, (Scavenging +14, Temperament -7, Stress +14)
Librarian: Intelligence +1, (Enchanting +14, Bravery -7, Stress +7)
Musician: Charisma +1, (Charm +14, Humility -7, Stress +10.5)
Apprentice: Wisdom +1, (Enchanting +14, Tactics -7, Stress +14)
**Politician: Charisma +1, (Charm +14, Refinement +7, Stress +14)
**Warden: Constitution +1, (Compassion +14, Magic Defense +7, Stress +14)
**Banker: Intelligence +1 ,(Refinement +14, Scavenging +7, Stress +14)
**Guard: Strength +1?,(Bravery +21, Combat Attack +21, Stress +14)
**Ninja: Dexterity +1?,(Tactics +21, Combat Defense +21, Stress +14)
**Trainer: Wisdom +1, ( Temperament +21, Bravery +21, Stress +21)

*This bonus is acquired after every fifth time of doing a particular job. Each job has it's own counter so the Job does not have to be done five times in a row. The bonus is still given after 100 but at some point I believe it eventually stops.

**This has no negative effects except for stress.

School:

(Note, schools have an effect range depending up how much they are upgraded each stat as well as stress will go up depending on the number in red below the school's name, next to the little scroll, therefore I will not be posting how much the regular effect increases per week.)

School Name: *Fifth Time Bonus, (Regular Effects)

Combat Training: Strength +1, (Combat Attack +, Combat Defense +, Bravery +)
Noble Court: Charisma +1, (Refinement +, Charm +, Tactics +)
Strategic Ideals: Intelligence +1, (Tactics +, Combat Defense +, Magic Defense +)
**Stitching School: Dexterity +1, (Tailoring +, Humility +)
Beggar's Guild: Dexterity +1, (Scavenging +, Humility +)
Mixed Combat: Constitution +1,(Combat Attack +, Combat Defense +, Magic Attack +, Magic Defense +)
Magic Training: Intelligence +1, (Magic Attack +, Magic Defense +, Bravery +)
Doctoring 101: Wisdom +1, (Healing +, Compassion +)
**Smith's Studies: Strength +1, (Smiting +, Humility +)
Architecture: Wisdom +1, (Construction +, Humility +)
Beautiful Barding: Charisma +1 (Charm +, Refinement +, Temperament +)
Personal Study: Wisdom +1, (Bravery +, Tactics +, Temperament +)

*This bonus is acquired after every fifth time of going to particular school. Each school has it's own counter so the schooling does not have to be done five times in a row.

**This school can allow you to make weapon/armor. The event will occur at random after completing a week of school (one click). The cost of creating the weapon/armor, chance of it being made, and quality of the weapon/armor all depend on your tailoring or smithing ability. The weapon can be enchanted. The Cost, percent of successfully being created, and quality of the enchant depend upon your enchanting ability. Some of, if not the, best equipment can be made here.

Resting Places:

The resting places are where you go to reduce stress levels. Your character rest in one week periods counted out by the day (like everything else in the game).

Hidden resting places: The hidden resting places are found by going to the places on the map that look like open books. When you click the places that look like books seven boxes show up that say Day 1, Day 2, etc. when you click the boxes random events occur, like fighting an enemy or being finding bugs, finding the resting locations is a random event like this. These places can be visited week after week so if you don't have luck finding them right away you can always rest and try again.

Home:
-Found at: You always have the home
-Upgrades With: Your House (Under the Village Tab)
-Resting Multiplier: 0.8x - 2.0x
-Stat Increase: Humility +14 (When fully upgraded, possibly always)
-Special: Random item finds.

Village Garden:
-Found at: Purchased by upgrading the Central Gardens to Level 1 (Under the Village Tab)
-Upgrades With: Central Gardens (Under the Village Tab)
-Resting Multiplier: 1.5x - 2.5x
-Stat Increases: Compassion +14 (When fully upgraded, possibly always)
-Special: Random item finds.

Holiday at The Calm Beach:
-Found at: Scorching Dessert (On the adventure map)(Random event)
-Upgrades With: Does not upgrade.
-Resting Multiplier: 1.5x
-Stat Increases: Temperament +14
-Special: Random Major Stat +1

Beautiful Forest:
-Found at: Creepy Forest (On the adventure map)(Random event)
-Upgrades With: Does not upgrade.
-Resting Multiplier: 1.5x
-Stat Increases: Charm +14
-Special: Random Major Stat +1

Mountain Castle:
-Found at: Castle Ruins (On the adventure map)(Random event)
-Upgrades With: Does not upgrade.
-Resting Multiplier: 2x
-Stat Increases: Tactics +14
-Special: Random Major Stat +1

Forgotten Caves:
-Found at: Deep Dark Cave (On the adventure map)(Random event)
-Upgrades With: Does not upgrade.
-Resting Multiplier: 2x
-Stat Increases: Bravery +14
-Special: Random Major Stat +1

Player Statistics:

I'm not exactly sure what everything does so here are just a few of the statistics and what the do.

Major Skills:

Strength: Increases your physical attack

Dexterity: How often you hit the enemy and how often they miss their attack on you. the higher this skill is the less often the enemy hits you and the more often you hit them.

Constitution: Your health increase by 10 points and your rest rate increases 0.05 for every 1 point of constitution.

Wisdom: Your mana increases by 1 point for every 1 point of wisdom.
Intelligence: Increases your magical attack.

Charisma: Reduces the cost of items that are bought. Reduces the cost of going to school. Increases the amount of money you make when selling an item.

Minor Skills:

Construct: Reduces the cost and the amount of bulding material needed to upgrade buildings.

Smithing: Increases the quality of weapons/armor you create. (Created from random events that happen after going to Smith's Studies.)

Tailoring: Increases the quality of armor you create. (Created from random events that happen after going to Stitching School.)

Enchant: Increases the quality of your enchantments. (Items can be enchanted immediately after a successful creation of an item from a random event from the Stitching School or Smith's Studies. Items already in your inventory cannot be enchanted, only newly made items can.)

Healing: May increase how much health is regenerated when using a health potion (I'm only guessing though).

Charm: Reduces the cost of items that are bought. Reduces the cost of going to school. Increases the amount of money you make when selling an item.

Tactics: May increase how often you hit your target and how often the enemy misses their attack (I'm only guessing though).

Magic Attack: May increase your magical attack and/or how often it hits the target (I'm guessing)

Magic Defense: May decrease how much damage you take from magical attacks (I'm guessing).

Combat Attack: May increase your physical attack and/or how often it hits the target (I'm guessing)

Combat Defense: May decrease how much damage you take from physical attacks (I'm guessing).

Magic Repute (Reputation): Goes up after winning a battle in which you used at least one magic attack.

Combat Repute(Reputation): Goes up after winning a battle in which you used at least one physical attack.

Fame: Goes up for winning a battle goes down for losing a battle.

  • 54 Replies
Rydex
offline
Rydex
4 posts
Nomad

1st, Royal associate is not a big deal to achive. the "Ephiloge" story warks in a way that anything sound like it's the best you can get. well, I promise you you can get better. if I just knew how to upload a screenshot here, i'll happily share it with everybody.

2nd, at the main guide there are some advices I personaly think nobody should use. the one that bothers me of all is to not upgrade the schools. The reason was that once you do that, you spend more time resting then training, so you get less attributes upgrades. well, that is true, and the strategy has a nice base, but it lack the time mannagement that is the main issue at this game:
although you spend less time sleeping, you spend double or quadrple time training! so, mabe your attributes willl be lower by a few points, but you'll have much more time at dungeons! That's is where you get fame, the BIG fortunes, and better Ephilogues.
My advaice is to upgrade fight-training schools, but as for the item making, keep them low: more chance to get asked to make items.

Hope I had helped some poeple.

Rydex
offline
Rydex
4 posts
Nomad

trying to upload from my computer. hopw that works. if not: any admin can delete that one?

singid25
offline
singid25
1,262 posts
Nomad

I got a tier 4 result the first time I tried. I was titled as "Great Blacksmith" which I guess is cool.

ThisGameIsHard
offline
ThisGameIsHard
9 posts
Nomad

For the guide, Mountain Castle is actually found in the Scorching Desert, and the Calm Beach is found in the Castle Ruins. Not sure how, but yeah.

ThisGameIsHard
offline
ThisGameIsHard
9 posts
Nomad

Sorry to double post, but seeing as there is no edit button, I want to say that you should add some more minor stats too, like temperament and bravery, because bravery unlocks more dungeons, and onwards. Also, a list of items the Smithing and Tailoring can make would be helpful. I know that tailoring can make God items or Supreme God items are 1000, but I'd like to know what Smithing can make, because I was trying to go for a mage. =S

Reton8
offline
Reton8
3,173 posts
King

although you spend less time sleeping, you spend double or quadrple time training! so, mabe your attributes willl be lower by a few points, but you'll have much more time at dungeons! That's is where you get fame, the BIG fortunes, and better Ephilogues.
My advaice is to upgrade fight-training schools, but as for the item making, keep them low: more chance to get asked to make items.


Upgraded School at 5 pts per day
5 pts x 7 days = 35 pts in minor skills and 35 pts Stress
So you can do that 2x's without resting
Thats 70 pts minor skills in 2 weeks game time.

Resting at 2.5 pts with 2x multiplier
2.5pts x 2 = 5 x 7days = 35 stress reduced in a week
So you need to rest 2x's to recover

So including Resting that's: 70 pts in minor skills in 4 weeks

However you only went to the school 2x's so it will take you 3 cycles of training and resting to get the major skill.

4 weeks x 3 = 12 weeks to get 1 major skill point (including resting time)


Not upgraded School at 1 pt per day
1 pts x 7 days = 7 pts in minor skills and 7 pts Stress
So you can do that 10x's without resting
That's 70 pts minor skills in 10 weeks

Resting at 2.5 pts with 2x multiplier
2.5pts x 2 = 5 x 7 = 35 stress reduced in a week
So you need to rest 2x's to recover

So including Resting that's 70 pts in minor skills in 12 weeks

However you went to the school 10x's so it will take you 1/2 a cycle of training and resting to get the major skill.

so in 12 weeks you get 2 major skill points (this includes rest time) that's 2x faster to get major skill point with un-upgraded school.

I guess it comes down to what's more important to the player personally, minor skills or major skills (or whats more beneficial in general minor or major skills, again I haven't tested that). I didn't realize how much less time it took to get the minor skills with upgraded schools. However, remember that it will take time, money, and building materials to upgrade the schools. And then it will cost much more money to go to that school (even with highest charm and charisma schools cost $300 to $360). This means you might spend more time at your job trying to get money to go to the school or spend large amounts of time trying to get your charisma high enough to make the school more affordable. Maybe it's best to upgrade the schools to like 2 or 3 pts but no higher, but I don't have time to test that.

For the guide, Mountain Castle is actually found in the Scorching Desert, and the Calm Beach is found in the Castle Ruins. Not sure how, but yeah.


I missed that, thanks for catching it. I would edit the original, but there's no edit option.
nozo_ito
offline
nozo_ito
266 posts
Farmer

I guess it is not much to worry about points. If you are wizard type rest in the caves and if you are warrior type rest in the mountain castle, thats all.

If you are good at raiding you can actually spend only the first year on a job (either brush for warrior or babysitter for magician). Rest of the time it is high adventure to get money for rebuild in schooling.

I made a full combat and magic (1000 in all major skill and frame excluding refinement which was only 6xx), that was a tier 2. I guess in order to get tier 1 you will need to finish large number of quests in the adventures. It is not raiding all dungeons, but special encounter in adventure locations such as retriving a bear, release farie, help an injured man, and so on.

ThisGameIsHard
offline
ThisGameIsHard
9 posts
Nomad

Actually, the thing is, it doesn't matter about the major skills from the schools, imo. Those are just a bonus, the minor skill is what is really important. Such as, if you wanted to go raid dungeons and you had a level 5 Magic School, you want those 2 magic minor skills to be up as soon as possible, and also, if you have a sidejob of tailoring, it's quite easy to make money for the schools, because a God Item sells for about 3k, and at max, there's a 50% chance to make it, for 92 gold. And on the sidenote, jobs already give a major skill boost, so if you choose to do schools and work in jobs to get money, you already get that boost, you build up some minor skills, AND you gain money. The schools are made to make the essential part of the game easier and for you to work toward your final goal, not to waste time getting the major stats, because that can also be gained from resting, also. And let's discuss maxed magic minors with intelligence. If you are doing schools, you get about 20-25 intelligence when the magic training is over, but that'll have took a LONG time. 125 weeks, if my math is correct. So, doing level 5 Magic training with a intelligence based job like Scribe, or Librarian. Also, FYI, I do not think Tactics increases hit chance and miss chance, because there's already so many of things that have a part to do in it, I think Tactics are merely for your special skills. I tried doing your strategy with level 1 schools, and in the end, I just ended up as a unremarkable citizen because I was trying to go to a level 1 school to max my magic minors and get intelligence, but by then, it was too late to go to any of the dungeons, and from then on, I just continued playing and tested my new theory to have better results. Hope this has been a help. The My Pet Protector series are my favorite, and I hope Reton, that you and I, could possibly work together to form a guide. This game shows alot of promise.

nozo_ito
offline
nozo_ito
266 posts
Farmer

I say buy health pots to raid the ever more dangerous dungeons, it's WORTH IT. Many easier dungeons should be skipped once you have max combat and/or magic.

I think at least 1~2 years is needed to spend on adventure locations to find people in need and help them. Those major skills for adventure cannot be low but you don't need to max them either.

nozo_ito
offline
nozo_ito
266 posts
Farmer

Anybody killed Satan? It has 4k HP, and I can't even hit, how is that possible???

Strop
offline
Strop
10,817 posts
Bard

1st, Royal associate is not a big deal to achive.


This isn't helpful. What would be helpful would be a list to the higher tier results.

I think I know why I didn't get any higher though. I thought I was finished with the raiders, and forgot to raid Z'ahl's home itself. If I had completed that quest (probably not possible the way I had played that game because I tried being an all-rounder), the outcome would probably have been quite different.
singid25
offline
singid25
1,262 posts
Nomad

Anybody killed Satan? It has 4k HP, and I can't even hit, how is that possible???

Really easy. You cannot hit him with magic attacks, so go with melee. He will attack you with magic until he is out of mana, but while he's doing that, you can add on attacks that will reduce his attack percentage or chance. You need about 20 potions to last until he goes melee, which then he should always miss thanks to the stack ons you did earlier. Then you just melee him until he's dead.
Reton8
offline
Reton8
3,173 posts
King

The My Pet Protector series are my favorite, and I hope Reton, that you and I, could possibly work together to form a guide.


That'd be great, but I don't know if I have enough time to make a full fledged guide. If you want to do one it's up to you.
nozo_ito
offline
nozo_ito
266 posts
Farmer

The best I had yet was tier 2 "remarkably famous" or something.

I think the importance of random adventures still holds. If you don't help out and meet people in adventures your tier would be low even if you have high frame and kill everything.

Strop
offline
Strop
10,817 posts
Bard

Right, I just confirmed that Tier 5 isn't the worst, it's actually the best rank you can achieve in the timeframe. How do I know? Because scoring 210005 gave me rank 5, and somebody else scoring 180000 netted him a rank 4. I'm assuming the greater your potential score, the better. Still, "royal associate" sounds so dull haha.

This doesn't surprise me, because having done the math, there is no way you could beat Satan before week 600 or so. Speaking of which:

http://i438.photobucket.com/albums/qq105/strawpony/lolspellbook.jpg

Yeah, I thought I could defeat him with magic. As singid correctly points out, Satan will dodge most, if not all your spells. But Satan will also almost always hit you with his spell, and that does significant damage. I thought I'd try using mental distress to bring his mana down so I didn't have to wait so long just chugging potions (you can see my constitution is crap). It worked to an extent. Then I realised that I wasn't going to hit him with regular spells. So I had to bash him over the head with the $*&#^% spellbook when I could have used my Supreme Godlike Dagger instead.

Hint: If you're impatient, maxxing out with Smunch is also a good idea.

http://i438.photobucket.com/albums/qq105/strawpony/lolspellbook2.jpg

lol +2500 fame.

Last question: does anybody know how to make the supreme godlike vest? Because I've tried and tried and made everything else (and wasted hundreds of thousands on failing) but still no vest!!!!!

Showing 16-30 of 54