ForumsGame WalkthroughsColony Tips

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kacboy
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kacboy
1,846 posts
Nomad

I got some great Techniques for Colony. I will show you both in step by step.

Infinite Romans:
[Set to Fascists]
1. Build a Bank
2. Build a Forge (Don't build units yet!)
3. Build a Generator (Making energy)
4. Build another Generator (Making energy)
5. Upgrade both Generators
6. Collect At least $90 from Bank
7. Destroy Bank
8. Build another Generator and upgrade it (Making energy)
9. INFINITE ROMANS! (Deploy Romans from Forge)

Infinite Marines:
[Set to Communists]
1. Build a Bank
2. Build a Outpost (Don't build units yet!)
3. Build an Armory (Set to "Plan Financial Support&quot
4. Build another Armory (Set both Armories to "Planning Reinforcements&quot
5. INFINITE MARINES! (Deploy Marines from Outpost)

If you got any question about these techniques, ask away!
I may post some more techniques so yeah... you can post some two!

  • 63 Replies
kacboy
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kacboy
1,846 posts
Nomad

I got a new one!

Infinite Scouts:
[Set to Fascists]
1. Build a Bank (Making money)
2. Build a Forge (Don't build units yet!)
3. Upgrade Bank to a Treasury (Making money)
3. Build a Generator (Making energy)
4. Build another Generator (Making energy)
5. Upgrade both Generators (Making energy)
9. INFINITE SCOUTS! (Deploy Scouts from Forge)

2014631
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2014631
1,855 posts
Nomad

These are good tips but usually you don't have enough time to do this, and marines or romans aren't going to be able to beat anyone. But the scouts is a pretty good tip, except that most people rush in dogfight.

kacboy
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kacboy
1,846 posts
Nomad

These are good tips but usually you don't have enough time to do this, and marines or romans aren't going to be able to beat anyone. But the scouts is a pretty good tip, except that most people rush in dogfight.

True. The Marines don't work very well ever but the Romans are about 51/49. You usually need your buddy to cover you. If you keep the Romans up long enough, the other people will leave and you will slowly eliminate their defenses and get a win. If you do finish setting it up, you don't need to play and can be AFK for a while. I once left my Romans there and was AFK and when I came back everyone else had left and my Romans had just been respawning for so long that the game glitched and I had to reload the page.

The Infinite Scouts tip can also get you able to spawn lots of Romans as well as Scouts.
Ernie15
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Ernie15
13,351 posts
Bard

Do you have any tips for Capitalists? o_O

2014631
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2014631
1,855 posts
Nomad

I don't know if he does but I do. Make a bank, a forge, upgrade forge, upgrade bank, (you might want to be sending out troops if they're rushing) three armories set to money or three banks upgraded doesn't really matter and you have a lot of phantoms. Not infinite, but a lot.

kacboy
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kacboy
1,846 posts
Nomad

I am testing some techniques for Capitalists.

Ernie15
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Ernie15
13,351 posts
Bard

My techinque is simple: just build two banks, upgrade them both, and get a ton of money so you can buy more stuff more quickly. Also, an upgraded generator should be thrown in there too.

firetail_madness
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firetail_madness
20,593 posts
Blacksmith

Heh, that build-up only works for missle, Ernie.

TylerT1
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TylerT1
8 posts
Nomad

Got any like infinite sniper stregty or something close because i want to be a sniper person but i dont know the bacises of them help plz ty.

TylerT1
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TylerT1
8 posts
Nomad

or tank ones

2014631
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2014631
1,855 posts
Nomad

Tanks and snipers, just do what kacboy said to do with marines.

TylerT1
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TylerT1
8 posts
Nomad

Sniper build:Bank then upgrade then bunker then upgrade to trier 2 then 2 hoispitals then upgrade both and make manpower and buy snipers and healers by influence NOTEont attck unless enemy does and and a line retreat and advance and hold some where in middle of battlefield is even out the rows. Would this work?

inf1n1ty
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inf1n1ty
7 posts
Nomad

Phantoms-
1.Bank-trasaury
2.forge-manufactory
3.genarator-solar grid
4.bank-tresaury
tear them apart

kacboy
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kacboy
1,846 posts
Nomad

Phantoms-
1.Bank-trasaury
2.forge-manufactory
3.genarator-solar grid
4.bank-tresaury
tear them apart


The only problem is Phantoms only attack ground troups. (I think)

Almost Infinite Snipers:
[Set to Capitalist]
1. Build a Bank (Making money)
2. Build a Bunker (Don't build units yet! Unless you need to.)
3. Build a Hospital (Making manpower)
4. Build another Hospital (Making manpower)
5. Upgrade Bunker to Barracks (Don't build units yet! Unless you need to.)
6. Upgrade both Hospitals to War Sanctums (Making manpower)
7. ALMOST INFINITE SNIPERS! (Deploy Snipers from Barracks)

Infinite Snipers is almost infinite.
alphahawk
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alphahawk
33 posts
Nomad

Have any level 5 strateges?

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