*wonders why moderators are more prone to spamming in the art forum* Seriously, I flagged that one, Flipski...
But okay. I can find something then... I know this thread started out being about concept art for games, but... Meh. If it's used for pen&aper roleplay, it counts too?
Nenchisses Click for full view.
I was designing a specie, so doodled a lot of shots of them down~
That's not half bad art strop, even though furry isn't my thing, but can you animate that in flash? Importing various images for animating can lag the game, but drawing and shading in vector is a different thing all over.
Also, the shading is hand drawn in photoshop too, it's not a dynamic engine shading. This is for a flash game.
Furthermore I don't think it'd be appropriate for me to post the full concept sketching process from start to finish. You could say that the image I posted was...hm, it was a byproduct of the 3rd draft.
Zophia:
FBF = Frame-by-frame i.e. the way we've been drawing our .gifs, as opposed to tweening. I have a strong preference for this kind of animation.
I obviously wouldn't be able to draw her like this in the game as it would take me years to get even a single scene of FBF done.
I don't have flash yet so I have no idea how it will look in vector. I wouldn't dare think of importing the images either as I imagine that the game I'm using will involve a fair amount of camera-scripting (another "on the to-do list" item), so naturally I assume I will redraw from scratch when the time comes.