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Crush the Castle 2 - Custom Castles

Posted Jan 16, '13 at 9:23am

Shadow_Of_The_Night

Shadow_Of_The_Night

28 posts

Also, the time on here is 1 hour later then on my clock. Does that mean it is in pacific time?

 

Posted Jan 16, '13 at 12:29pm

CourtJester

CourtJester

5,448 posts

Knight

VIPERBREATH GULCH

Well, the link doesn't work but the viper is now breathless

 

Posted Jan 16, '13 at 1:51pm

Lukasito

Lukasito

1 post

I like crush the castle very much

 

Posted Jan 16, '13 at 2:35pm

Trismegistus23

Trismegistus23

271 posts

 

Posted Jan 16, '13 at 2:36pm

xdestroyerxxx

xdestroyerxxx

254 posts

I'm sorry, but did anyone even read what I wrote on page 1203? O_o
And is there anything new from Joey about the link problem?

 

Posted Jan 16, '13 at 4:17pm

CourtJester

CourtJester

5,448 posts

Knight

@Tris - those were pretty good!  AJ is learning stuff from our thread methinks.

 

Posted Jan 16, '13 at 7:37pm

SSTG

SSTG

11,111 posts

Knight

CASTLE DELUXE by AJ

He took some ideas from me like the torches suspended from the wall and he made a fireplace out of it so it's good.
It's amazing what we learn from each other. :)

 

Posted Jan 16, '13 at 9:24pm

CourtJester

CourtJester

5,448 posts

Knight

It's amazing what we learn from each other. :)

AJ also figured out the long elements.  This is how we learn from each other as we did in the beforetime!  ha ha ha

timestables stuff was brilliant but they didn't work every time (stables)...  I catch them a few times on Random.  I think he started posting the ice/acid combination when I figured it out but, he took it to a different level.

Theo slipped a wood element in a 30 pixel element so it was invisible in one of his latest levels.

Oh well, fun is fun!

 

Posted Jan 17, '13 at 5:52am

Theoprastus

Theoprastus

2,197 posts

 

Posted Jan 17, '13 at 8:58am

Theoprastus

Theoprastus

2,197 posts

 
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