Forums

ForumsFlash Games

Crush the Castle 2 - Custom Castles

Posted Feb 13, '13 at 7:38pm

Theoprastus

Theoprastus

2,197 posts

 

Posted Feb 13, '13 at 7:59pm

CourtJester

CourtJester

5,507 posts

Knight

KINGS VALENTINE SURPRISE
Nice, those small pixel shrapnel pieces are really hard to work with!
 

Posted Feb 13, '13 at 10:20pm

CourtJester

CourtJester

5,507 posts

Knight

SERF GETS SOME TRIM

Some Valentine Day's treat for the Serf!

 

Posted Feb 13, '13 at 11:56pm

CourtJester

CourtJester

5,507 posts

Knight

This is some code for CTCA

{"classname":"Block","targetname":"wood_10x120","properties":[{"key":"x","value":484.6509704589844,"type":"float"},{"key":"y","value":-378.686279296875,"type":"float"},{"key":"r","value":90,"type":"float"}]}

Notice the X/Y values can be exactly placed. However, the "wood_10x120" appears to be a definition and the size/height are fixed. I tried to change it but it didn't work. I meantioned this to Joey but I think it may not be available to change these parameters. We wil see...

 

Posted Feb 14, '13 at 12:26am

Theoprastus

Theoprastus

2,197 posts

can someone give me a link for CTCA so i can see what this looks like?

 

Posted Feb 14, '13 at 12:58am

Theoprastus

Theoprastus

2,197 posts

 

Posted Feb 14, '13 at 7:49am

Theoprastus

Theoprastus

2,197 posts

 

Posted Feb 14, '13 at 9:42am

CourtJester

CourtJester

5,507 posts

Knight

CTCA has been removed from the beta thread. They had to fix a few things

 

Posted Feb 14, '13 at 4:12pm

CourtJester

CourtJester

5,507 posts

Knight

 

Posted Feb 14, '13 at 7:00pm

Theoprastus

Theoprastus

2,197 posts

 
Reply to Crush the Castle 2 - Custom Castles

You must be logged in to post a reply!