ForumsGamesCrush the Castle 2 - Custom Castles

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Trismegistus23
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Trismegistus23
271 posts
Peasant

Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.

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CourtJester
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CourtJester
6,121 posts
Shepherd

YES YOU CAN - WITH ALL!
Kill it with a chicken! Ah double dawg dare ya!

CourtJester
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CourtJester
6,121 posts
Shepherd

FIERLJEPPEN (canal jump) - this is what i decided for the contest
But he died??? :-/
randytheviking2
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randytheviking2
647 posts
Peasant
Theoprastus
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Theoprastus
2,197 posts
Peasant
CourtJester
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CourtJester
6,121 posts
Shepherd

Though castles look good using horizontal members, because of the programming, they sometimes do this!

https://farm6.staticflickr.com/5523/12755421294_0b8881d1a5_z.jpg

randytheviking2
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randytheviking2
647 posts
Peasant

Though castles look good using horizontal members, because of the programming, they sometimes do this!


Stock market crash effected the MINISTRY OF THE TREASURY... it stood for 10 minutes when I tested the structure, go figure :-)
randytheviking2
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randytheviking2
647 posts
Peasant

Just a simple one for tonight,

randytheviking2
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randytheviking2
647 posts
Peasant

royal family tree

note: i hit the wrong button and posted it without the link LOL

CourtJester
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CourtJester
6,121 posts
Shepherd

Okay, here is something cool. I will post this later on the modify thread.

If you place a [,1][","] after the angle of the component, you cannot touch it when you import it back on the screen. However, once you have done this, you can modify the terrain all you want and it won't move including burying the component. Cool eh? Normally, the component will jump around with the terrain but this procedure (while you are editing) locks it!

SSTG
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SSTG
12,798 posts
Templar

If you place a [,1][","] after the angle of the component, you cannot touch it when you import it back on the screen. However, once you have done this, you can modify the terrain all you want and it won't move including burying the component. Cool eh? Normally, the component will jump around with the terrain but this procedure (while you are editing) locks it!

Thanks to me, I discovered that a few days ago. I was going to use it as a joke but it has a real purpose after all.
SSTG
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SSTG
12,798 posts
Templar
SSTG
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SSTG
12,798 posts
Templar

HEY, WAIT FOR US YOU S** of a b****!

Ha ha, you can throw a projectile without even touching them and they die anyway.
Theoprastus
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Theoprastus
2,197 posts
Peasant
SSTG
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SSTG
12,798 posts
Templar
Theoprastus
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Theoprastus
2,197 posts
Peasant

@ SSTG - dude - we posted a level at the same time - what are the odds of that ? didnt that happen a couple times before some time back?

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