Just so you know, you are given multiple choice. really not that hard.
nope, i never give my RPG players multiple choices unless it's a minor decision
I suppose it's a style decision and the type of game. For some i have provided multiple choice throughout most of the game (unless it's painfully obvious, and i'll throw in lulzy decisions every now and then), or i'll just leave it open-ended the whole time. again, a style choice and if you do it should be hinting at stuff you couldn't smoothly enter into your reply
example:
You arrive at the hospital :O. It appears abandoned, and there are a few dead bodies hanging on nooses from the roof....
a) RUN AWAY!
b) tough guys don't care... barge in the front door!
c) go in the ER entrance
d) ohai an ambulance! but it's all bloody D:
e) maybe another way in? (such as looking around or maybe something in your inventory could assist)
f) other