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Shattered Colony: The Survivors Player Made Maps

Posted Nov 3, '10 at 10:15am

den3107

den3107

105 posts

and about the game testing...

when i make levels i think about (almost) EVERYTHING before i really begin.

it will take longer but then you too get the perfect levels =3

(if both of these helped then please tell me =D!)

 

Posted Nov 3, '10 at 10:46am

den3107

den3107

105 posts

but anybody got a idea for me to make map about? DX 3X

 

Posted Nov 3, '10 at 10:52am

Hectichermit

Hectichermit

1,152 posts

Wow I thought this thread died, now its up to 11 pages lol. So from what I read you can basically script your own levels, waves and all the other events that happen within the game? I bet if the game allowed scripting of units and player buildings it would be awesome, idk is it possible to make a flash game where graphics and such can be linked via url on runtime? Then possibly a multiplayer option lolz just that would crush all other Zombie flash games :)

 

Posted Nov 3, '10 at 11:20am

den3107

den3107

105 posts

lolz...

but with flash it's not possible =P

 

Posted Nov 4, '10 at 1:27pm

ShadyFae

ShadyFae

5 posts

I thought I mentioned I downloaded the tutorial levels and looked at them.  I have 0 experience scripting however so working of an example with no assistance or direction is very difficult.  At least for me because I have no experience.  I do think out a general plan for my level before I begin but I let it grow and change organicly as I design. 

As a side note nothing ever comes out 'perfect'.  Not sure it's possible.  There's almost always room for improvement.  Sometimes only slight improvements but still... then it's not perfect.

 

Posted Nov 4, '10 at 2:42pm

den3107

den3107

105 posts

shady i too have no experience with it...
(btw i think he made his own codes XD)

but if you just think logical you can get out =D (look at the words

 

Posted Nov 5, '10 at 6:28pm

den3107

den3107

105 posts

somebody pleas help me for a new idea for new map DX i can do EVERYTHING in the tutorial and still looking for more options

 

Posted Nov 5, '10 at 8:05pm

simonjohn

simonjohn

5 posts

that straightaways one is so far the best map i have played
http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBimki4M

do maps like that and i shall be a happy bunny

 

Posted Nov 6, '10 at 5:57am

den3107

den3107

105 posts

so you want maps with:

- 1 big island
- a few bridges
- tons of zombies
- too some dangerous zombies (as long you're not smart) at beginning
- some random spreaded obstacles / barricades
- difficulty reachable recourses

right?
then that should work

other things i am too pretty good in:

- huge maps
- map with multiple islands
- map with hard reachable stuff (like recourses or explosives)
- making extreme / hard / moderate / easy / dummy levels
- and much more (so let's just say that i can make almost everything =3)

if you want, you can pick some options, post them, and i'll make the perfect level. so it's up to you... (or you just want that i make levels like the guy of 'straightaways' did?)

 

Posted Nov 6, '10 at 6:54am

den3107

den3107

105 posts

A few of my maps:

my first map:
http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBja8z8M

my second map:
http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBjC_j4M

my third map:
http://auriga-squad.appspot.com/get/agxhdXJpZ2Etc3F1YWRyCwsSA01hcBixpEIM

 
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