ForumsGamesShattered Colony: The Survivors Player Made Maps

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Hectichermit
offline
Hectichermit
1,803 posts
6,265

<map name="Alexandria " difficulty="1" sizeX="50" sizeY="50" startX="30" startY="11" >
<terrain>
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G54BfCn7zO608sCd4n5byrQiCW9Pv8A9C4nhA
</terrain>
</map>


Heres my map enjoy B)
  • 192 Replies
hasw0429
offline
hasw0429
1 posts
865

duerig

I really enjoyed browse maps, but it not working anymore.

What happen to this game

stev6901
offline
stev6901
4 posts
20

here is a tweaked version i think its good. difficult but good

<map name="BALLS" difficulty="4" sizeX="90" sizeY="90" startX="45" startY="24" >
<terrain>
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</terrain>
</map>

trenkos
offline
trenkos
7 posts
20

Nice map IronMase.
At first it was very hard. But very funny.

k2theg
offline
k2theg
4 posts
30

Love this game, too bad no more online maps, but here are a couple I've made recently. This one is called Center. Tough beginning, but easy after that. Lots of Towers and a strong wall should get you started.

<map name="Center" difficulty="4" sizeX="50" sizeY="50" startX="26" startY="21" >
<terrain>
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</terrain>
</map>

k2theg
offline
k2theg
4 posts
30

This one is Jackpot. Let me know what you think:

<map name="Jackpot" difficulty="4" sizeX="50" sizeY="50" startX="32" startY="41" >
<terrain>
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</terrain>
</map>

k2theg
offline
k2theg
4 posts
30

Liked Balls by the way.

trenkos
offline
trenkos
7 posts
20

Hi K2theg... the 1st map it impossible for me
Some tips?
I try now 2nd map.

k2theg
offline
k2theg
4 posts
30

Trenkos, the first zombie raid is the toughest and then it's pretty easy. Start by building workshops over the house and cars nearby and put as many people as you can inside to quickly collect everything. Then build towers wherever you can fit them inside of the center compound (should be at least 4). As soon as you collect everything, begin building a wall between the narrow opening into the compound as strong as you can (about 900 wood or more). By now, the clock is running out and the zombies are coming. silence your towers to give you a little more time and load them up to 11 each. When they start bashing the wall, unlock all towers and hope you make it through. Good luck, it is possible.

gwkvt83
offline
gwkvt83
5 posts
10

<map name="100 zombies" difficulty="4"

sizeX="90" sizeY="90" startX="60"

startY="66" >
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</map>

cheryl_garand
offline
cheryl_garand
6 posts
65

I love this game and really like making my own maps. I am excited to try other peoples maps but for some reason I can't get them to load properly. I have a white screen with triangles for buildings or a city where I can't find a depot so I can get started and can't build one because there is no 'supply line'. What am I doing wrong?

cheryl_garand
offline
cheryl_garand
6 posts
65

Here's my first map. You have to use caution and think quick, because you start surrounded by zombies. It's a small map and hopefully balanced. I played a few times to make sure it's actually playable. (Unlike some....) I hope you enjoy it and I welcome feedback.

<map name="Antrim" difficulty="2" sizeX="50" sizeY="50" startX="40" startY="19" >
<terrain>
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</terrain>
</map>

gwkvt83
offline
gwkvt83
5 posts
10

<map name="strategy" difficulty="4"

sizeX="90" sizeY="90" startX="20"

startY="12" >
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</terrain>
</map>

Aurelius8
online
Aurelius8
5 posts
460

I am glad to see new maps being posted. I come back to this game every year or so hoping for more maps.

To do my part I created a delightfully evil map.

<map name="Skull Island" difficulty="4" sizeX="75" sizeY="75" startX="62" startY="36" >
<terrain>
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</terrain>
</map>

Aurelius8
online
Aurelius8
5 posts
460

That "strategy" map was tough. Finally beat it but it took a long time. I really like challenging maps like this. Good job!

I gave up on 100 zombies because the game slows down too much. I will probably go back eventually because I have a new strategy and there aren't a lot of maps to choose from.

gwkvt83
offline
gwkvt83
5 posts
10

I had the freezing problem a few years back in my old pc and had to click on another map area to allow the big hordes to move. I could “watch” the action in the small map to see when everything was clear.

Glad to hear my maps are tough but possible (with the right strategy) hard maps that make you think is what I was going for.

Showing 166-180 of 192