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user-rated game difficulty (was: Hard Game Who Can Know ?)

Posted Oct 14, '10 at 8:57am

MrDayCee

MrDayCee

7,830 posts

Moderator

This is my main concern, just like knight_34 stated:

I believe some people will be influenced though

Gamers might actually avoid some of the games if those are rated 'HARD' and vise-versa... this doesn't add to the thing a developer wants the most: have gamers play HIS game! But on the other hand... while typing this, I suddenly remembered that this is already done with the current system, be it in another way... gamers might avoid bad rated games... *rests chin on hand*  ...puzzling... still I think it's all too much to add this too, next to the rating of games, but maybe as a replacement of?!
I personally prefer the rating system though, if I had to choose between the two... ;)

 

Posted Oct 31, '10 at 11:04am

IcyIndia

IcyIndia

545 posts

I wonder if we should impose the response timer, as mentioned in this thread, where you can only rate the difficulty of the game after playing it for a few minutes.

I agree!

along with MrDayCee, people might avoid the hard games.
Color gauge is good, so we can see a game's difficulty level right off the bat.
I think that we should have that AND the rating system in place, so people can say, "well this game looks hard, but people like it, so I'll play it."
and vice-versa.

 

Posted Nov 13, '10 at 9:36pm

KyahcoSukaimasutae

KyahcoSukaimasutae

314 posts

i realy think it has to many problems! but if you realy can do it, with the X rate 7.5 type it might work. but i could effect the plays still. maybe, if you can, do a try out on the beta or for a little while, and if it does not work and pulls down plays then stop. but in a perfect would it would be nice! all in all i say shoot for it!

 

Posted Nov 14, '10 at 10:33am

686T

686T

1 post

I really like this Idea, sometimes i see a game that looks good and i play it then it's really hard. I also like what joe96 posted that there should be colors

 

Posted Nov 14, '10 at 10:53am

NoNameC68

NoNameC68

5,069 posts

Knight

I see no advantage in having a difficulty rating system. If you play a game and it's hard, leave a comment?

Nobody looks for hard and easy games, they look for fun games. If a game is fun but it is easy, then people will give it good ratings. If a game is fun while being hard, people will still give the game good ratings.

I believe difficulty is too trivial to be implemented in to the system. This is just my own personal opinion.

Also, the only way you can determine the difficulty of the game is:

1. When you beat the game.
2. When the game finally does become difficult.

I'm pretty sure a huge chunk of people lose interest in many of the flash games they play. They may not necisarily hate the game, but they may lose interest for one reason or another. Without finishing the game, how can they determine how difficult the game is?

Then you have games where you have no end goal. You simply keep playing the game until you lose. These games usually become too difficult to beat at some point. In this case, you must judge the game by how long it takes before the game becomes challenging.

 

Posted Nov 14, '10 at 10:59am

NoNameC68

NoNameC68

5,069 posts

Knight

Gamers might actually avoid some of the games if those are rated 'HARD' and vise-versa... this doesn't add to the thing a developer wants the most: have gamers play HIS game! But on the other hand... while typing this, I suddenly remembered that this is already done with the current system, be it in another way... gamers might avoid bad rated games... *rests chin on hand*  ...puzzling... still I think it's all too much to add this too, next to the rating of games, but maybe as a replacement of?!
I personally prefer the rating system though, if I had to choose between the two... ;)

I also stumbled upon the same problem. The difficulty rating system can easily turn certain gamers off before the game gets any attention. However, this already happens with the current popularity system and many good games are avoided due to low scores.

Regardless, the rating system informs the author of a game how much people enjoyed their game. They look through the comments to figure out what people liked and did not like about the game. A difficulty rating is just one of many different things that can be measured such as sound, graphics, controls, and so on.

 

Posted Nov 14, '10 at 2:02pm

thaboss

thaboss

882 posts

An idea i just thought of was that maybe like NoName said, a rating for sound, graphics, controls and such. and after you make a rating you could make a little comment to explain you rating like if:

Controls Rating: hard to use (or like a 3)

Reason: i would rather have WASD or arrow keys

there would be a whole list of different ratings to do. Then the person of the game could look at these ratings and reasons and fix the game accordingly. would this work?

 

Posted Nov 14, '10 at 2:15pm

Reton8

Reton8

2,504 posts

Moderator

A difficulty rating system would be nice but as it has been stated it may deter people from playing the games. And although a game with a low rating may already not be played adding a difficult or too easy stamp next to that and even more players will be deterred.

Also,  what do you rate the difficulty of a game that already has difficulty systems built in (easy, medium, hard modes)?

 

Posted Nov 14, '10 at 5:30pm

KyahcoSukaimasutae

KyahcoSukaimasutae

314 posts

Also,  what do you rate the difficulty of a game that already has difficulty systems built in (easy, medium, hard modes)?

well i would rate the over all diffaclty.

but with how NoName put it it real does seem not needed!
(dude you put it in a realy searus way! it kinda helped explane it all thanks!!)

 

Posted Nov 14, '10 at 10:05pm

DaRkNe5s

DaRkNe5s

311 posts

Nobody looks for hard and easy games, they look for fun games.

well thats not true for all of us, sometimes i want an easy game for just a few minutes, sometimes i have a lot of free time and i want a challenge, i believe this is a great idea.

 
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