ForumsNews and Feedback[old][AG3 feature] Friends, Followers

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cormyn
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cormyn
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To clarify what I've said elsewhere... We will have several ways to interact with people.

Followers
This will work like public Twitter profiles, where you can follow whoever you want, whenever you want. As a user, you can always see a list of who you're following, as well as a list of who is following you. When that user does something on the site like create a new forum thread or create new game content (ie a new castle in Sieger) or get a new achievement, you'll see it on your activity feed.

Friends
This will work like Facebook, where your friendship invitation must be accepted by the other person. If the other person ignores your request or straight-up rejects it, you'll only have "follow" privileges. You'll always have access to your friends list of course, and either user can break the friendship connection at any time.

What's the Difference?
We will place restrictions on user interaction based on whether you're a friend or follower. For example, we may restrict whether followers can post on your profile page, and armatars you upload can only be shared to your friends. We may let followers send you private messages, but we may prioritize messages from friends by highlighting them in a different color or something along those lines. Of course, any activities your friends are a part of on the site will show up on your activity feed.

Groups? Clubs? Clans?
We're unsure of what we'll call it, but some time AFTER the public AG3 launch, we'd like to build the idea of a "club" or "group" setup where someone can create a group and invite people to it. These could be used for game tournaments, etc. where the players wouldn't have to be friends or followers to share comments and ideas. Users will be able to join as many of these groups as they like. Any group activity will show up in your activity feed.

Spam, noise, clutter
You'll be able to filter out whose items you want to see, or not, which games you want to see, or not, etc. For example, maybe your best friend JoeUser likes to create 100 new levels for Light Bot 2 every day, and you don't play LB2 ... you can filter out LB2 messages without filtering JoeUser completely.

Larry has also talked about giving you the ability to "ban" users from your profile page, or from seeing your activities, even if they're following you on the site.

More to come!

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cormyn
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cormyn
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More about groups:
The group activities you see in your feed will only be from groups you are a part of. You won't be able to "follow" a group. Also, you will be able to leave a group at any time.

Graham
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Graham
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Could have AG 2.0 members automatically join a "I was in AG2" group.

Gantic
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Gantic
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Seeing as this is "Armor" Games, "groups" could be called 'Orders' or 'Guilds' and get something like 'Order of the Hammer' or 'Guild of AG2 Noobs'.

Freakenstein
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Freakenstein
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Orders, factions, guilds, brotherhoods, sisterhoods, clans, something along those lines, yeah

Every time we get a new feature announced or discussed, the thought of AG3 being sweeter gets much, much higher

Avorne
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Avorne
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Sounds good to me - I rather like 'guild' - brotherhood or fellowship might work too.

cormyn
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cormyn
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We'll probably let users name the group whatever they want. I wouldn't want to make every active user part of an AG2 group, or everyone will get TONS of activity messages in their feeds.

Avorne
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Avorne
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Without wanting to over-complicate this, although I don't know if this is part of the planned features anyway... Would it be possible to have a list of (or a link to a page containing a list of (I know some people on sites like Facebook go group mad...)) the groups a user is currently a member of? Perhaps on their profile page?

Freakenstein
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Freakenstein
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Can the AG team trust the creators of groups be founders and allow managers of said group, allowing the members have certain powers over the group?

Avorne
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Avorne
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And moreover, if the leader did have certain powers - I should imagine that there is a chance of those powers being abused. If a leader had to be removed or replaced for whatever reason - how would those powers be passed forward. I imagine that some groups may get pretty large and unless you have some sort of leadership or 'next-of-kin' system in place then I don't see how a handover of power could be achieved if a leader had to leave.

1337Player
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1337Player
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And moreover, if the leader did have certain powers - I should imagine that there is a chance of those powers being abused. If a leader had to be removed or replaced for whatever reason - how would those powers be passed forward. I imagine that some groups may get pretty large and unless you have some sort of leadership or 'next-of-kin' system in place then I don't see how a handover of power could be achieved if a leader had to leave.

There could be a Jr. Master or Vice President that could take his/her place. Maybe.

I like the idea of groups, clans, guilds, whatever you want to call them. I could see many benefits of this.
Freakenstein
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Freakenstein
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I guess you would have to have a pretty high karma in order to make a new group, and have a high enough karma to be able to manage or lead the group. You would have to have at least a +1 to join a group.

mrtim
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mrtim
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And moreover, if the leader did have certain powers - I should imagine that there is a chance of those powers being abused. If a leader had to be removed or replaced for whatever reason - how would those powers be passed forward. I imagine that some groups may get pretty large and unless you have some sort of leadership or 'next-of-kin' system in place then I don't see how a handover of power could be achieved if a leader had to leave.


Poss solutions:

1. The leader selects a new leader and then can leave - just like guild wars
2. the oldest person of the group (ie the person whose been in the group the longest (leaving and rejoining will reset the counter)) will become the new leader - on guild wars, the leader becomes 2 months inactive and this what happens I believe.

I like this idea, we can have more things on control panel like: what activity we can put on (eg: fave games, get a high-score etc) and who can see it (followers, friends or anyone). This is also like youtube - you can see certain activities in one's channel depending on what the person has selected.

As for groups, I like the idea too, this could make it better to have contests so we know who is part of the group or not.
MRWalker82
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MRWalker82
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You would have to have at least a +1 to join a group.


Good thing I have this handy +5 Boots of Leadership my trust +5 Ring of Karma.

/nerdiness

Seriously though, I really dislike the whole 'groups' thing, especially as a fundamental part of AG3. We already have our little friendship cliques, and many of us have off-site chats where we hang out with those friends, so to promote groups as a part of AG3 really seems unnecessary.
cormyn
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cormyn
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Avorne, yes, I'm sure we'll make a way to list groups on your profile page.

As for group creators... Freak is correct, group creators will need a certain point/karma value. Aside from creating the group, I don't envision group creators to have any additional "powers" like mass-mailing the group members. As far as disbanding the group, it'll just go away on its own when every user leaves. Since the creator won't have any additional abilities over other users, there won't be a need to "pass on the torch."

MrWalker82, I literally lol'd at "+5 Ring of Karma" ... sounds like an achievement.

As I mentioned in the original post, when we do introduce groups down the road (well after AG3 launches), it will be primarily for game tournaments, and it'll be a total invite/opt-in or request-to-join scenario, so you can choose not to be involved if you want fewer activity notices.

Joe96
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Joe96
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Yay
That's like all the suggestions and more.
AG 3 sound like it's going to be awesome.
Can't wait for it.

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