ForumsForum GamesMemetial Legends, Part 2: Crysis of Memetia

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.

There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...

FOR THOSE WHO PLAYED PART 1:
You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.

FOR THOSE WHO JUST STARTED:
Don't worry, you can still start here, and you will be able to play the story from this point.

Character Sheet
Name:
Athlete:
Mind:
Body:
Race:
Origin:

(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)

Name: Kinda self-explanatory.

Athlete: Speed and Endurance. Some things can only be avoided by straight running.

Body: Strength and Overall Endurance

Mind: Intelligence and Charisma. What's a good game without a puzzle?

Race: What part of Memetia you Hail from.

Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7

Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5

Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9

Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6

Origin: Determines stat modifications and the start of the character's story.

Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.

Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind

Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.

Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind

Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with.

  • 1,058 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

You notice that someone appears to have tried to Shadowalk, but failed and was possessed by the darkness.

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 40
Cryo Ammo: 24
10mm ammo: 20

The door is locked.

The door next to it is being blocked by a locker.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

ok... i wanna try a shadow walk myself. if i knew how to... anyway, i guess i use my scouter to pick up the nearest living thing.

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 40
Cryo Ammo: 24
10mm ammo: 20

take the unblocked/locked door

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Name:Ench Gyzer
Athlete:7
Mind:5
Body:6
Race:Cheezburgian
Origin:Colonist

you evil bass turd!!!

*grumble grumble* take the alternate route the dude was talking about...

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

The scouter apparently thinks the cloak is living. And powered by Dark Energy that can bend space-time.

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 40
Cryo Ammo: 24
10mm ammo: 20

The door is locked. You can't go through!

Name:Ench Gyzer
Athlete:7
Mind:5
Body:6
Race:Cheezburgian
Origin:Colonist

"Hey, I wasn't the one who brought 'em in here. blame the Collevtive."

After another couple day's travel, you encounter a town. A town that is on fire.

locoace3
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locoace3
15,053 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 40
Cryo Ammo: 24
10mm ammo: 20

lockpick skissles to the rescue! otherwise just unblock the other door

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Standard Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

hmm.. anything else. if not, i guess i try using the cloak to teleport back to the cave.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 40
Cryo Ammo: 24
10mm ammo: 20

The door can't be picked. Also, when I say "Blocked", I meant "It's keeping the door from closing and locking you out".

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

You take the cloak anyways. There appears to be a more lively air about.

On the shore is a box that has nothing in it. Or everything. When you stick your hand in there, everything you had a hand on disappears and the box is marked "Demyx"

There is more fauna that seems to be out and about. Maybe they were hiding from the storm.

You hear a growling from your cave, and a knocking sound. Did you nest in a wild animal's den?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

heh.... (i swear you force me to kill a dragon i'll kill you) i grab the box and keep it, and use my scouter to see what's inside my cave, if it's living.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

Guess what... It's a...

BEAR!!!

The bear looks like it's ready to rip your guts out alive...

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 300/300 Mana

i blast the bear with water.

locoace3
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locoace3
15,053 posts
Nomad

Gold - Squire


Flag

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 40
Cryo Ammo: 24
10mm ammo: 20

then go through that one!

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Nameemyx
Athlete:2
Mind:9
Body:6
Race:Youtubian
Origin: Survivor
Armor: Shadow Cloak
Weapons Equipped:
Beam Star: PL3
Beam Spreader: PL2
Sitar: 250/300 Mana

You distract it for a little bit, but now it's angry!

Name:Phillip
Athlete:1
Mind:10
Body:7
Race:youtubian
Origin: Survivor
Armor: Armored 101 Suit
Gear Grinder ammo: 100
Shishkebab fuel: 60%
U-235 Shells: 40
Cryo Ammo: 24
10mm ammo: 20

After smashing a few more radroaches, you hear a voice nearby.

"Hey! It's you! You're the reason for all of this"!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Name:Ench Gyzer
Athlete:7
Mind:5
Body:6
Race:Cheezburgian
Origin:Colonist

who's the collective???

.... search for survivors.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name:Ench Gyzer
Athlete:7
Mind:5
Body:6
Race:Cheezburgian
Origin:Colonist

Tabitha mentioned them, they're the ones actively trying to enslave the planet, a cause they proclaim is a good one.

There are survivors, mainly fellow Cheezburgians with broken Collective chains, worker's clothes and a look that combines fear and relief.

Tabitha: Hey Ench, I'm noticing something with the dead. They all have the same symbol on their uniforms. From my experience with the Collective, someone has been killing them and freeing the slaves. Serves 'em right.

Mark: Yeah, who needs a clever plan when you can just go around and murder every Collective alien you see?

Raul: You do realize i can hear you?

Mark: Trollix excluding, of course.

Up ahead, some of what look like medieval knights are approaching. Thankfully, you can tell that they come in peace (Which is a good skill for one as actively involved in trading as yourself).

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