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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i Know right

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

you ain't dead just close

DesertHyena
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DesertHyena
2,886 posts
Peasant

You are at -5 SirNoobalot ELF NEEDS FOOD BADLY! lol(Gauntlet), ThorRatFox is at -9, He needs a potion NOW!!!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

as far as domesticating:

Based on the skills of everybody, I think mine are probably the most suited for taming the Manticore.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

same here boy

DesertHyena
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DesertHyena
2,886 posts
Peasant

I agree, but the question is do you want to try and domesticate the Manticore? you could combine skills for anyone who actually took Handle Animal to increase your chances.(Looks at book: btw, Manticores are usually Chaotic Neutral)

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Balance:
Disable device:
Hide:
Listen:
Move silently:
Open lock:
Search:
Spot:


????
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

you need handle animal to train

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Skills:Heal,Handle Animal,Ride,Survival,Wild Empathy,


Yeah i already do have Handle Animal, and just about all relevant skills for taming it.
DesertHyena
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DesertHyena
2,886 posts
Peasant

Indeed, but first, who is healing the downed party members?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

If i am still conscious, i heal myself ;D!

P.S heal me first so i can heal somebody else :O

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

dude NO

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

dude NO


???????
shadowjak135
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shadowjak135
413 posts
Nomad

sorry, I left cuz desert wasn't on. But I have handle animal, and I pour down the two potions into the unconscious guy's throat to revive him, and the goliath shuld heal us if he can (?)... Anyway, let's try to domesticate it and see who can ride it best (DM roll for whoever it likes best?) out of those of us who CAN ride.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

NEGATIVE 5 YOUR OUT COLD

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