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Discussion on BEST game editor for online games

Posted Jan 24, '08 at 5:14pm

PBMCube

PBMCube

31 posts

ok, folks. I've listened and read. It now time to hold a thread debate on which is the best program to use for ONLINE GAME CREATION. Yeah! everyone knows about Adobe Flash! let's talk about how it is dead, and the new upcoming programs that are replacing it. OK????
Research Microsoft SilverLight and Multimedia Fusion 2 ... oh and what about all the online game editors that are starting to appear?? Serious comments and well thought out .... go to another thread to earn points.

 

Posted Jan 24, '08 at 6:16pm

dank

dank

1,045 posts

Knight

The best game editor for online games is not an editor or a program, it's a language and it's called C++. Sooner or later your gonna have to face it, you have to learn how to program to make what you want. Don't get me talking about Adobe's new 'competition' if you can even call it that.

 

Posted Jan 24, '08 at 6:36pm

PBMCube

PBMCube

31 posts

Nope! People won't don't an extra plug-in. Building a front end in C++ must use a browser. Bad answer and not well thought out.

 

Posted Jan 24, '08 at 6:58pm

dank

dank

1,045 posts

Knight

Oh wait, are you talking about games like the ones on this site? I thought you meant like MMOGs. Well for one, Silverlight requires a download. People don't like that. I can't really figure out how it all works. I don't know what it will be capable of or how efficient it will be. From what I've read about MMF, it isn't supported in the browser.

 

Posted Jan 24, '08 at 7:12pm

PBMCube

PBMCube

31 posts

Touche, and excellent point! So then, Microsoft is barking up the wrong tree as far as online gaming is concerned. Good! And if MMF isn't supported in a browser, then that leaves Java or Director.

Now you're starting to think ... and this is excellent stuff ... more please!

 

Posted Jan 24, '08 at 7:28pm

dank

dank

1,045 posts

Knight

The browser game market isn't very big so I doubt any new technology soon. However, the games market in general is a booming market. There are newer tools that are easy for independent game developers to get out in to the real world. Tools like Torque and XNA are great for small teams of developers to get their stuff out there.

 

Posted Jan 24, '08 at 7:38pm

PBMCube

PBMCube

31 posts

Yes the game market isn't very big ... only $6 billion! Larger than the movie and music industy combined!!! You ARE right about any new technology on the horizon; but I have heard about the new "jumboPacket" with a tera-byte of data in development.

Excellent point about XNA! I have heard that xbox this year is allowing game devleopers to sell their own games and Wii is doing the same thing across their marketing distribution channels. If fact, you mentioned TORQUE who has a game development platform for XNA! Excellent research!!! I've also learned that Wii will allow Flash games to be uploaded and access across their network. WOW! Great dialog . . . what else do you know????

 

Posted Jan 24, '08 at 8:19pm

dank

dank

1,045 posts

Knight

I never said that the game market is not big, I said that the online games portion isn't.

 

Posted Jan 26, '08 at 5:52pm

UnforgotteneXP

UnforgotteneXP

1 post

I would like it if younger kids who aren't in high-school yet such as myself have a website to which a kid could just fool around and not get any credit for what he/she does on this specific website.(also anyone interested in being my friend just send a comment my way!):}!

 

Posted Jan 27, '08 at 9:19pm

dank

dank

1,045 posts

Knight

Check this out.
These engines simulate physics, intelligence, and even molecules.

 
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