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ForumsForum GamesMemetia Historical: Death and Destruction

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

In this bit of Memetia's history, it is a dive into the history of the Memetia World...

Our first stop is in the year 2112. Advances in technology has resulted in some wonderful creations, such as Universal Personal Translators, Bio-Mechanical Synthetic body parts, and weaponized lasers that match revolvers for durability, ease of use and cool factor.

Unfortunately, there will be crisis soon. Terra has been divided into four parts: the Americans who focus on Biotechnology, the Articites who focus on controversial cybernetic enhancements, the Easterns that threaten teh world with nuclear technology, and the Southborne that withhold their advancements in energized weapons.

Guess which one started the zombie apocalypse...

Name: This is a name for the character. It can be realistic (EX: John Jameson the American), weird (EX: Yamitetsuo Tengu the Articite) or silly (Demyx the Eaterner)

Race: Unique for the Memetia series so far, every race is, in fact, Human. However, the race affects your location and weapons specialty, among other effects.

American
Not just the modern thought of U.S.A., but instead any territory in the Americas that isn't owned by the Southborne.
Special Weapon Focus: Biological Weaponry
Conventional Weapon Focus: Large Caliber
Advantages: Durable, Super Resistant to Bio-weapons.
Disadvantages: Weak to radiation, hard to use low-caliber weapons

Articites
The hardy men and women of the northern territories! People who can withstand a direct blizzard and apply mechanical enhancements like men and women of our time get piercings!
Special Weapon Focus: None
Conventional Weapon focus: Everything
Advantages: Most Durable, immune to Biological and Radiation attacks.
Disadvantages: Can be hacked and controlled, EPIC weak to electronic attacks, weak to lasers

Southborne
People who are masters of stealth, guerrilla-style tactics. They take energetic weapons to a form of art. Takes moth southern territory not already well-occupied by the Americans or Easterns.
Special Weapon Focus: Energy
Convential Weapon Focus: Small Caliber
Advantages: Stealthy and good with technology.
Disadvantages: Especially easy to kill by most means.

Easterns
The mysterious fourth factor. After a mass war with TONS of expendable soldiers, they now have a military tactic based on killing as many mooks in a battle as they can. Americans respect by charisma, Articites respect by body attachments, Southbornes respect by successful raids, Easterners respect by kill count.
Special Weapon Focus: Radioactive
Convential Weapon Focus: Convential WMDs
Advantages: Kills tons of targets in one attack, Resistant to radiation
Disadvantages: Largely unintelligent, prone to fits of rage.

Stats: You have a 25 point limit. Use it wisely.
Athlete: How much physically you can do without a rest.
Body: How well you can do physical tasks.
Cerebral: How much you can do mentally without a rest.
Decision: How well you can do mental tasks.

Biography: A short description of your character's life. Determines Perk and Personality.

Phobia: To be determined in-game

Personality: Determined by Bio.

Perk: Determined by Bio

Weapons: \\
Armor: All found in-game
Items: /

Example (Since I HAVE learned)
Name: John Jameson
Race: American
Athlete: 7
Body: 11
Cerebral: 5
Decision: 6
Biography: A man who is known for two things: Whiskey and being the Chuck Norris of the 2snd century. Unfortunately, it affected his personality like a bicycle pump.
Phobia: ABSOLUTELY NOTHING!
Personality: Egostistical
Perk: Captain Whiskey (Gains +4 to all stats when consuming alcohol and +1 without)
Weapon: None
Armor: None
Items: None

  • 15 Replies
webkinzlover7654
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webkinzlover7654
2,790 posts
Nomad

Steve Wombo the Southborne

Stats: point
Athlete:6
Body:5
Cerebral:6
Decision:8

Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: He dislikes being in the open, but not too much. He is afraid of Elephants and Frogs.
Personality: Normal, Helpful
Perk: Can fit in tiny narrow tunnels
Weapon: None
Armor: None
Items: None

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife
Armor: Jungle Vest
Items: None

(Phobia is unknown so far. Also, perks are supposed to be especially powerful, since it's what makes you a main character.)

In the jungles of the Southern Americas...

You have been sent on your initiation trial. The mission? Grab some intelligence from a local American base. The data describes a new bioweapon that would even be able to infect the Articites.

You are hiding in the bushes nearby on the south side. The base looks simple for a base hiding the latest in biotechnological weapons of mass infection. You can see a couple of Americans having a smoke on the west side, a sniper is facing the North/East, and... ****! That one guy is walking right towards your hiding spot.

webkinzlover7654
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webkinzlover7654
2,790 posts
Nomad

when he passes you knife him in the balls and hide somewhere else.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

(I would like it if you posted the sheet on every post. just highlight it and press Ctrl+C or Command+C, then press Ctrl+V or Command+V in the text box.)

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife
Armor: Jungle Vest
Items: None

You knife his daddy bag, and... he screams like a banshee. All you did was remove his man parts, why did he have to shout that loud?

Yeah, relocation is ideal.

Well, now all of the guards are checking out the south side while you are on the north. That, and you can see a door inside.

webkinzlover7654
offline
webkinzlover7654
2,790 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife
Armor: Jungle Vest
Items: None

RUN FOR THE DOOR!!

webkinzlover7654
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webkinzlover7654
2,790 posts
Nomad

Kill some people first, they might have some stuff

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife
Armor: Jungle Vest
Items: None

You kill the other guards on the ground, and you drag their bodies to a hidden location.

Each one has a 9mm Pistol, Mercenary Outfit, and a Taser each. One has a Radio.

webkinzlover7654
offline
webkinzlover7654
2,790 posts
Nomad

Sweet!

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, and a Taser.
Armor: Jungle Vest & Mercenary Outfit,
Items: Radio

Is that right? Sorry for bieng off for so long.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, Taser
Armor: Jungle Vest
Items: Radio

[Mercenary Outfit](s) and 9mm pistol(s) were stored in the inventory.

Now what?

webkinzlover7654
offline
webkinzlover7654
2,790 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, and a Taser.
Armor: Jungle Vest & Mercenary Outfit,
Items: Radio
inventory: more Mercenary outfits, Tasers, and 9mm Pistols

I scearch the island for more stuff, bieng careful not to get caught, if i do, shoot him, and if a man is alone, shoot him in hiding.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, and a Taser.
Armor: Jungle Vest & Mercenary Outfit,
Items: Radio
inventory: more Mercenary outfits, Tasers, and 9mm Pistols

What island? The current operational range is the small jungle area around the building.

While you are questioning this action, you decide there's nothing left but to check the door.

The door is locked.

webkinzlover7654
offline
webkinzlover7654
2,790 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, and a Taser.
Armor: Jungle Vest & Mercenary Outfit,
Items: Radio
inventory: more Mercenary outfits, Tasers, and 9mm Pistols

Look hoplessly in the jungle for something

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, and a Taser.
Armor: Jungle Vest & Mercenary Outfit,
Items: Radio
inventory: more Mercenary outfits, Tasers, and 9mm Pistols

You find that an invisible wall blocks you from going further.

On inspection of the lock, it is most definitely electronic.

webkinzlover7654
offline
webkinzlover7654
2,790 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, and a Taser.
Armor: Jungle Vest & Mercenary Outfit,
Items: Radio
inventory: more Mercenary outfits, Tasers, and 9mm Pistols

Tase the lock with the taser

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Steve Wombo the Southborne
Stats
Athlete:6
Body:5
Cerebral:6
Decision:8
Biography: A Smart, Boy, who wants to be a man, he also has very good control over stuff, and is working on mind-power. He likes to be crammed.
Phobia: ???
Personality: Ambitious/Helpful
Perk: Shortstop: Ignores all Hacking and Psyche difficulty. Hard to hit and can fit into small spaces.
Weapon: Makeshift Knife, 9mm Pistol, and a Taser.
Armor: Jungle Vest & Mercenary Outfit,
Items: Radio
Inventory: more Mercenary outfits, Tasers, and 9mm Pistols

Normally, that wouldn't work. However, being a technological Buddha, you ignore the massive difficulty and open the door!

You see yet another guard. You wonder why the guards haven't noticed any deaths aside from that knife kill.

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