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Colony Strategy
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Posted Jan 6, '11 at 1:07pm 5,098 posts |
This is the Official Colony Strategy Forum. I have gathered up some of the more indepth strategy from various topics in this section of the forum. It is a new starting place for all your Colony strategy needs. Rules 1. All posts must either be a new strategy or a response to a strategy. (Other colony discussion can go elsewhere) 2. Constructive criticism is welcome as long as you are respectful. 3. Reposting some one else's strategy without giving credit will result in a ban. ----------------------------------------------------------------------------------------- Strategies List of Unit Weaknesses gladiator are weak againts air Credit: Verbian ----------------------------------------------------------------------------------------- -Cheating in earthquake and dogfight: since u cant make air units in earthquake or ground in dogfight, heres how you get around that(if u use this i consider u a cheater unless someone did it before u making u resort too it). What you need too do is memorys the hotkeys for every single unit, in a dogfight if u know the hotkey for a marine u can make one if you press it, its that simple.How too counter this glitch? there is no way. -Exploding units: my most hated and the most anoying glitch ever, when u have a massive3 army(about 20 units) and u attack an enemy who has alot less, instead of a fight his units will just explode. Two armys of same size will instead self distruct 1 unit from each side.How too counter this glitch? always attack with a small army before it becomes too massive on both ends and the glitch occurs. -Units randomly exploding: if ur units are in the middle of the field blockading the enemy(see blockade under strategy section) And they randomly start too explode, what happens is a video glitch, on ur screen ur units are no where neer the base but on everyone elses they are being fired at by the base. how too counter? move ur units all the way back and try it again usually helps. Strategy's -Blockade: Note, i coined this strategy. The blockade is as simple as this, make an army and place them at the center of the field, close enough too where the enemys troops spawn. What this does is kill any troops they try too make and prevents them from making a large army. if u do this right its an auto win. Earthquake - at this moment heres things you shouldnt do, dont make a blockade unless u have medics(this is not a contradiction of what i said about the bug, if ur tanks r close enough too the enemy they wont explode, only take dmg so medics will heal any dmg from a blockade)dont make a bank(hover tanks dont cost money) and dont make gladiators(why? hover tanks massacre them).What i do? 3 armory's making manpower and sometimes energy with an armory making hover tanks. Dogfight Blockade works nicely here, its gutsy but heres how u can make a blockade, make a forge(first thing u do) then instantly make a small army?(people make banks first usually so u have time too attack) and if done right they will not be able too make troops while ur partner gets his economic buildings up. - heres what i do if i have time, Get an armory a generator(tier 2) Then build two forges, when needed auto build two scouts at a time. -Lastly DO NOT EVER EVER EVER EVER build a black queen, they are the most useless thing u can have in dogfight and u will definatly loose if u do this, why? because black queens dont destroy groups of air units all at once like they do with ground units. and they will be pawned by scouts. If you have knowledge about other tactics and stuff about colony please post it. Hint: rank 1 is not the highest rank, its the lowest, i dont know if rank 5 is highes but i know u get it at a 77% win, i only have 82% so i cant say if theres a rank 6 Random strategy's Snipers/earthquake - how too counter this? very hard but u can abuse a glitch, or do the normal way,1- have a big army, the sni9pers will just evaporate when they get near,2-Dont use any hover tanks then when the snipers get close too ur base spam build a few(better if ur fascist) hovers do splash dmg on snipers btw. u can also make snipers urself but ull need too make an army the same size as theirs. Grouping up This is quite simple and quick too exlain when u have a large group of troops press the fall back button and when they r all grouped up press advance then hold, ur army will be more efficient this way. Unbeatable blockade This works anywhere if your lucky enough too do this right, make hover tanks, and get a teammate make anti air canno0ns and meditecs, then place your hovertanks just out of range of the enemys base so they kill any ground troops, place the medics a little behind the hovers(far enough so splash dmg wont affect them) and then place anti air cannons behind the hovers, at a place where they can shoot air units, why this is unbeatable? Because hover tanks are gonna be taking ALL the dmg, so if they spawn any air units and ground units theyll hit the tanks, and ull heal the tanks. also hover tanks r resistant too black queen misilles and reg missiles, so that wont kill them. Bug exploitation This is making the best out of a bad bug, the exploding one. Credit: dieath ----------------------------------------------------------------------------------------- #1: Which type to be (capitalist, fascist, communist). 99% of the time, the answer is capitalist. Here's why: Missiles-the easy to do, partner with anyone you want strategy. Ok, that's the somewhat nooby strategy. Now for the more fun and more challenging strategy. Myself and my brother decided to break it down to a science. He made a chart describing exactly how many resources are made per second for each building, for each (capitalist, fascist, communist) and found out how many resources each unit took to make per second. In each of these cases, the better units required far too many resources as fascist, because of the fast production rate. Capitalists were the only people who could sustain productions well. So, now we get to which units to make: 2nd Player Order of Operations: If you've read all that, and comprehend it, I recommend you find a reliable partner and try it out. It's incredibly fun and satisfying, and since I've started using the strategy, I've had a nearly perfect win record. (You might ask "what are those times you lost?" Myself and my brother were still getting used to it, and had not began to use hover tanks or gladiators. Opponent made Hovers and sakata's and we didn't have any anti-hover tanks.) Credit: Lifemaster ----------------------------------------------------------------------------------------- Talking about forge. In 2v2 games, I always play as defencive and support, so I will give you a couple of tips for Forge Defencive tactics. Credit: Gadriel ----------------------------------------------------------------------------------------- Infinite Romans: Infinite Marines: Infinite Scouts: Almost Infinite Snipers: Credit: kacboy ----------------------------------------------------------------------------------------- This is simply a guide on how to counter a specific type of unit, if you don't know the best ways. Feel free to object or add something. Romans Scouts Phantoms Sakata MII Sakata Spider Gladiators Marines Chronite Tank Snipers Groditz Hover tanks Black Queens Misc Tips - 1. Missles will kill the following in one hit: Romans, scouts, phantoms, sakata spiders, marines, chronite tanks, snipers and groditz. 2. Don't use forge/forge. 3. Armories are actually cheaper resource structures than banks and generators because it doesn't require upgrading. (and provide more than tier-1 resource structures) Credit: firetail_madness ----------------------------------------------------------------------------------------- Colony Game Manual Because you are ask too much in lobby chat, Colony's incomplete game manual. Here is a quick run down of the game. When you start you can choose three governments. The only difference between them is the resource income you get. Here is what you get from each race every 5 seconds and the bonuses: Capitalist: 5 Money, 3 Manpower, 2 Energy, extra resources for every resource building. The game is set up for 2v2. You will control four bases, either on the left side or the right side of the field. You select a base and choose what to build. You have four resources. Money, Manpower, Energy and the Purple thing, I think it stands for POWER! (its actually called influence but that doesn't sound as cool). POWER! caps at 100, or so I heard, and you get it from building units and killing the dudes on the other side. PROTIP: If you hold "Shift" when you select an option to build, the option is automatically put into auto-build mode, meaning that as soon as the order is finished, it will do it again if it has the resources. If it doesn't, it cancels the order. You can also cancel it manually at any time. PROTIP: You can select your units on the field and give them orders, to Advance, Charge, Hold, or Fall Back. If you want to win, unit micro-management is key. PROTIP: Use 'X' to toggle the rally point on or off. PROTIP: Hotkeys are 1, 2, 3, 4 for the top row and Q, W, E, R for the bottom row. Unit Tech Tree Arms Branch (Outpost/Barracks/Arsenal) Robotics Branch (Forge/Manufactory/Mechanics Terminal) Hospital Bank (Can upgrade to Treasury) Generator (Can upgrade to Solar Grid) Armoury Special Operations Units Marine SpecOps Chronite Tank Medic (Requires Hospital) Sniper Groditz Walker (Requires Armoury, or Arsenal) Hover Tank Black Queen Roman Scout Phantom Modded Phantom Sakata Spider Modded Sakata Sakata Mk II Gladiator RUSSEL CROWE Credit: Krinlab? (source needs confirmation) --Further locked discussions on Colony-- |
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Posted Jan 6, '11 at 8:56pm 165 posts |
um alot of this information is outdated mod. and the guide by verbaien is terrible and many others have said so because some of those matchups are wrong. If u played the game u would know that. |
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Posted Jan 6, '11 at 11:23pm 965 posts |
I'm so happy someone else caught it. I didn't want to post it because I am working on a guide for Colony v6.1. But still she did well. A few points are valid but most are not. I have 70% of the data for the Guide, but the problem is I dont know how to format it. Currently the plan is to make the Guide like a Database that has many Tables(sections) which are connected together. Example: Unit Data Section Marine Health - 62 Weapon Data Section Shock Rifle Type - Zero Armor Data Section This is the most secret information I have currently, will be showed when the Guide is released. I will give you a preview for now. Light vs Type 0 = 1.25 Action Data Section Delpoy Marine Where - Outpost Note I do have 2 other Deploy Marine Actions list one for the Barracks and one for the Arsenal. Is this easy to follow? I also have info on the Governments Counters a List of known strategies from the past dating all the way back from Colony 1.0. |
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Posted Jan 6, '11 at 11:26pm 965 posts |
Opps forgot to Credit. This data was only possible thanks to the donations (.as files) of Quicksmasher and Descartes. From there I been working alone in decyphering it. |
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Posted Jan 7, '11 at 9:16am 5,098 posts |
Well, I need your guys' feedback on this stuff. I do not play colony. So, what I'll end up doing is remaking the topic in a few days (after the weekend). PLEASE CONTRIBUTE! If there is a strategy that is really worth going in the original post then post it here and mark it for me. Please make sure to credit the correct person. Soymaster has done a perfect job doing that. |
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Posted Jan 8, '11 at 12:25am 165 posts |
also i think it would be a good idea to until soymaster makes that database to link the thread up to fasty's spreadshet. i forgot link but its very accurate. anyone tried what i posted? I'd like tp have some feedback on it. |
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Posted Jan 8, '11 at 2:41am 145 posts |
im sorry... most of those strats are complete crap except those by lifemaster and gadriel who both used to be good... lifemaster wuz pro you really gotta play colony to get a good strat and for 40p2p's post hes right and since you all need a strategy boom hovers forge first dogfight=win if you dont fail post first earthquake usually wins if your cap or commy low tech is kinda hard cold war.... dont play a pro and your probably good :) and thats pretty much it standard rush noobs build is bank forge along with a lot of micro HUGE TIP thats all i got |
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Posted Jan 8, '11 at 4:28am 965 posts |
Kracker I know all the standard builds, but I choose not to use them. I aim to get better not to stay a pro, that is why I have a innovative playstyle. Also quicksmasher spreadsheet is wrong in most spots. |
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Posted Jan 8, '11 at 9:02am 965 posts |
Fixed the link. |
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Posted Jan 8, '11 at 1:49pm 165 posts |
also on youtube i suggest for newbs who needs a basic strategy to use exkillerds strats. a little outdated but they are basic strat that are still effective. for new strategies check clan/guild websites or make your own. you know u have a good strategy when u use it to win hard-hard quickplay and 2 hard cpus in a normal. |
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Posted Jan 9, '11 at 12:26pm 965 posts |
I might have lost all my data last night. MY harddrive seems to be messed up. I will do what I can to save what I have. This is like the summer when I made a Colony guide, but last time I got a virus. |



