Community

CommunityGame Walkthroughs

Colony Strategy

Posted Mar 24, '12 at 4:12pm

xShiftedHD

xShiftedHD

58 posts

Thanks for the guide!

 

Posted Mar 26, '12 at 10:46pm

RUMMAKER

RUMMAKER

44 posts

Heres my build : fasci, generator first then build forge
With this build you get forge fast enough so the capi player can't get pin, you also get 60 roman worth of energy, start by building10 Romans, then build scout/roman depending on situation you will easily overwealm a average player. If ur Opponent is mon and goes ops first, just layer ur Romans ans u should have no problem of beating him. (always have enough scouts to beat a saint) currently, the only build which counter this build is bank forge scout pin

 

Posted Mar 26, '12 at 10:54pm

RUMMAKER

RUMMAKER

44 posts

I forgot to mention its a 1v1 strategy sorry for double post

 

Posted Mar 28, '12 at 10:21pm

toprichieboy

toprichieboy

65 posts

Yes, that strategy is pretty good. Definitely capable to put a lot of pressure and win.

 

Posted Mar 29, '12 at 5:37pm

s9b1

s9b1

257 posts

Well, I not a pro at all units. Thanks for telling me. I just say what I know.

I wondering which government is the best in Colony?.

I have saw someone pinn other with Roman and scouts. And later they can upgrade the forge real quick and have land sakatas out just like a min. I wondering does anyone know what type of government is that?. And if nice, can yo show me how to build like that strategy?

 

Posted Apr 5, '12 at 12:12am

shock457

shock457

467 posts

This Colony guide seems useful. But, it is useless because of hackers in the game.

 

Posted Apr 5, '12 at 3:40pm

NubSauce

NubSauce

15 posts

@s9b1, if the land sakatas you're referring to are sakata spiders, then that government is probably fascist. I haven't seen that happen very much though - you're probably talking about modded ground sakatas from the solar grid? If that's the case, it could be either fascist or monarchy. If fascist players keep their pin long enough, they can collect enough field influence for a modded sakata (modikata) from their solar grid. Monarchy players naturally have the influence gain, and it's pretty well supplemented with the pin, so they can typically get out 2 modikatas relatively early in the game.

 

Posted Apr 7, '12 at 7:39pm

toprichieboy

toprichieboy

65 posts

nah i think he refers to sakata spiders.

 

Posted Apr 11, '12 at 1:37pm

TopRank_

TopRank_

86 posts

I find that the strategy that works best for me, is to make shizloads of gladiators and prides. They have very good damage, speed, strength, and fire rate. Lots of people treat colony as a science. I think of colony as, "what would u do if u were stranded in a little line of dirt, with enemies on the other side of it, and u have a crappy ally, and u magically make resources to make an army to save your f'ing life, because that enemy is pretty powerful, and ur ally sure as hell isnt going to do anything useful." Obviously, make friggin strong *** robots with big strong guns to go in there and "peacfully negotiate" or as i like to say, [b]KICK SOME ***!!!!!

 

Posted Apr 12, '12 at 1:39am

trying

trying

352 posts

lol that unit combination is way too easy to beat

 
Reply to Colony Strategy

You must be logged in to post a reply!