im sorry fiss but that build is diabolical 1v1 unless your playing a total noob. it can be quite successful in 2v2 if mastered. but no offence, playing either cap or mon i could destroy you f you used that.
but, as i said its not all bad. this is how i would do things 2v2 style.
this build is good teamed with mon toolbox (bank>opps>forge) or
capi foxer/tdh (bank>outpost>hosp>opps)or capi fast queens (bank>arm>outpost>hosp>upgrade)
ok, so start with a bank
now build a forge
fiss had it totally right, 4 scouts 2/3 romans. building the romans first for field control and often if a opponent with outpost sees Romans he will probably start building a tank which will be a waste of rescores due to your scouts.
advance them into 3rd influ zone and pin. you can be sure to pin agents a post cause your units will be out much faster.
if they do the same as you the just keep making scouts and hope your ally does something useful.
you should probably now be either struggling to keep a pin agenst a capi or be in a scout war with a fasc, if by the way they are mon and atempt to go bank opps make your defence slightly larger. and try to kill their base with romans, this normaly gets them building something fast.
your next building should be a gen, this shouldn't take to long to save for.
keep a constant suply of scouts at them, and if your in a successful pin you should start a roman rush whenever you have over 40 energy.
upgrade your gen and keep rushing romans.
time to build a mod-sakata, make sure there are always a few romans infrount of him to avoid him being missiled. this is when you should ask your ally to make a big push to end the game.
if the enemy some how manage to survive this, they will get stronger ever second. build a second gen and upgrage your forge. make sure you keep spamming Romans and use a mod sakata whenever possible. phantoms are useful against tanks. if your continual harassment isnt killing them then you either have a lousy ally or a opposing force gradually getting stronger.
take down your bank and replace it with an armory
upgrade your forge. unless your pined 2-3 glads with romans rushing through them will kill **** near anything.