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Colony Strategy

Posted Jul 13, '12 at 5:36pm

Rezurector

Rezurector

3 posts

You write alot.

 

Posted Jul 13, '12 at 5:37pm

Rezurector

Rezurector

3 posts

Still. Pretty nice game.

 

Posted Jul 14, '12 at 8:19am

Masterofcolony

Masterofcolony

24 posts

wow is that all?

 

Posted Jul 14, '12 at 8:23am

Masterofcolony

Masterofcolony

24 posts

actully when your opponent have missles you have to use prides prides are very good against missles and you have to make some medics so they can heal prides actully 6 medics are soo god vs missles and about sphinx it is also good against missles but it needs so much time to heal you can use hover tanks and put medics too and faci. dual is good vs. missles and about CW it is good good being mon. and in SS you can be mon. and start with spec ops

 

Posted Jul 14, '12 at 9:17am

Masterofcolony

Masterofcolony

24 posts

and when it is dogfight you may start with a forge and pin but you have to make you pin strong with scouts be carful of saints and make too many scouts incase of BQ and you have to be faci.

in EQ you may be capi. and start with a post and then hosp. first you build post pin mae medics from inf. abd theb nake your pin stronger.

in Low Tech Manfactory and Barracks= phantoms and Gridoitz are the bst weapons in Low Tech.

:)

 

Posted Jul 15, '12 at 9:22pm

PowerOfSauce

PowerOfSauce

504 posts

Influence units get pretty op in low tech, especially sphinxes and ops teams.

 

Posted Jul 16, '12 at 11:35am

megacooper

megacooper

171 posts

I like this game!

Free Online Games brought to you by Armor Games

 

Posted Jul 16, '12 at 12:39pm

Jeff1999

Jeff1999

625 posts

Megacooper, are you planning to post the whole game everywhere?

 

Posted Jul 18, '12 at 9:17am

PowerOfSauce

PowerOfSauce

504 posts

Safe Skies
Ah a much more favorable one.

Made me lol

So far, I think Draco's post was by far the most useful. That post is the only one whose points I can honestly agree with.

 

Posted Jul 21, '12 at 1:30am

colony101

colony101

37 posts

Be a monarch, make hospital, make as many medics as possible,[don't make anything else] save for war sanctum, then, you will have enough special for a sphinx, move sphinx up enough but not to far that medics can heal it.

there is your starter.

 
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