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Colony Strategy

Posted Jul 21, '12 at 1:30am

colony101

colony101

37 posts

Be a monarch, make hospital, make as many medics as possible,[don't make anything else] save for war sanctum, then, you will have enough special for a sphinx, move sphinx up enough but not to far that medics can heal it.

there is your starter.

 

Posted Jul 29, '12 at 5:49am

Woolfpack

Woolfpack

13 posts

thanks for the guide

 

Posted Aug 18, '12 at 6:48am

neoking007

neoking007

31 posts

CONGRATULATIONS and good work by the guide, served me well

 

Posted Aug 21, '12 at 7:47pm

popcorn2199

popcorn2199

14 posts

I found this very long and lengthy. Helpful to newbies like me :) however, if you're looking for a vertain thing it could be pretty hard to find.

 

Posted Sep 9, '12 at 3:45pm

Jeff1999

Jeff1999

648 posts

This is how i do it. It has a possibility not to work. But it depends. Oh and by the way. I do this with monarchy cuz you gain lots of influence.

1) bank
2) post
3) your rally point off and rush as many tanks as you can. Hold them once you start gaining 3 influence per 5 sec. (6 influence per 5 sec. if monarchy)
4) hospital as fast as you can and make meds to heal the tanks (the ones that require influence
5) armory and auto build with the money gaining
6) upgrade bank
7) upgrade hospital
8) make as many saints as you can
9) make arsenal
10) make more manpower from armory and make black queens
11) sphinx with meds behind him

Now for this strategy to work, you need to always make sure your enemy is pinned. Since lots of players have experienced pins, this is how to take your revenge. Im still trying to discover new strategies, but this is what im on now.

-Jeff

 

Posted Sep 10, '12 at 5:53pm

PowerOfSauce

PowerOfSauce

514 posts

5) armory and auto build with the money gaining
6) upgrade bank

lol

If you're not using ops, there is no point of making a treasury. Armory is far too slow; if you're mon, you may as well upgrade your hospital right away, or you can go for ops. Armory is pretty much for games where you went bank, post, war sanc and you are completely stomping.

 

Posted Sep 17, '12 at 6:10pm

Barn3y28

Barn3y28

2 posts

hiii

 

Posted Sep 18, '12 at 4:21pm

Jeff1999

Jeff1999

648 posts

Yeah, guess ur right. Ok. Lets make a cheaper easier and about 20 times better srrategy. For this one you need to be Monarchy.
Make bank
Make post (spam tanks and use them as a pin and when you are out of recourses make manpower)
Make hospital when you can (make more manpower for tanks)
Spam more tanks
Make war sandcum (manpower and saints)
More tanks
Make other hospital and war sandcum when you can
Make infinite tanks and give them an assistance of saints
Win the game

If its infinite tanks and saints assisting them you can even win in 1v2s. Post and bank does not have to be upgrated. Meds are also not required. Just make chroniced tanks and saints and win. This should be affective.

-Jeff

 

Posted Oct 4, '12 at 12:47am

toprichieboy

toprichieboy

65 posts

I see many flaws in that plan.
1. Only tanks??? Until much late when there's enough influ for a saint?
2. I could spam scouts and you couldn't do anything.
3. Too slow, I could have already pinned you
4. Opponent can tech

The build should we this way in my opinion:
Bank
Post: 5 marines 1 tank
hosp: make meds/manpower
Warsanctum: Hopefully you already have the opponent in a pin.
Saints or meds or SPhinx, depends on opponent.

 

Posted Oct 4, '12 at 12:49am

toprichieboy

toprichieboy

65 posts

Here's one of my 2v2 strategy
I make bank, ops bank, gen: spam missles
Friend does tdh build, saints
Usually win
Its pretty simple and very easy to win.

 
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