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General Exit Path 1&2 Discussion

Posted May 27, '11 at 9:36pm

Zultimategamer2000

Zultimategamer2000

427 posts

Iron - Knight

So now you can jump twice without hitting the corner of the block or jumping in some parts of levels with good timing? Sweetness.

 

Posted May 27, '11 at 11:30pm

GhostOfMatrix

GhostOfMatrix

8,122 posts

Gold - King

I've read the previous pages from where I last posted, and it's good to read these things from John himself. Well, I hope invites will be coming out soon. From what I've read, this sounds like it's going to be an awesome flash game.

 

Posted May 28, '11 at 7:30am

ClaudioDeusEst

ClaudioDeusEst

53 posts

Iron - Squire

@John, what a lovely (random) lobster (shrimp?). 
But I do have a question about the image you posted above.  None of these are the standard corner or flow-wall double jumps we have seen in exit path 1.  So, no matter where we are in the game, we will be able to jump twice in midair?  I must admit, this opens up a whole new realm of possibilities, although it will lose some of the finesse necessary to do tricks and some of the shortcuts. 
However, (another question) are you building shortcuts into the game, as well?  I mean, many of the shortcuts in EP1 seemed designed with certain techniques in mind (e.g., the Lunge wall double).  Any indication if there will there be more/varied shortcuts in EP2? 
-Est

 

Posted May 28, '11 at 12:41pm

John

John

361 posts

Iron - Knight

Administrator

@CDE Thanks, it's a shrimp.

There will be plenty of opportunity for finesse in this game, one thing I wish there was more of in EP1 was variation in course so you could take huge risks but possibly get megarewarded for it.  Also there's another move I haven't even mentioned yet that's getting added to Exit Path man's arsenal of tricks.

And I always hate to admit these things but players taking advantage of the EP1-Double Jump was a bug in TileEngine v2.  It never got fixed but when I went to fix it players asked me to keep it because they loved it so much... so I kept it around.  I feel I'm mitigating that bug by just flat-out offering it as a double jump in EP2, and I'm looking at other ways to give advanced players a great experience (things like EP1-Double Jump, this time on purpose :P).

Hilarious, but okay.

 

Posted May 28, '11 at 12:48pm

John

John

361 posts

Iron - Knight

Administrator

Here's the first screenshot of Uniplayer on Exit Path 2:

http://jmtb02.com/wp-content/uploads/2011/05/exitpath2-teaser.jpg

 

Posted May 28, '11 at 1:12pm

gamerj011

gamerj011

1 post

Iron - Serf

Are there any new customization parts we'll get for earning Flair? I'd also like to see some of the old parts too. I like holding guns while running/racing for my life. It makes me feel dangerous.

 

Posted May 28, '11 at 1:25pm

Faithpath

Faithpath

100 posts

Iron - Squire

http://www.youtube.com/watch?v=IP9NMyzyci8
http://www.youtube.com/watch?v=1xKEOBd3 … re=related

John, I don't know how much u followed vidz so I just go ahead and post 2 of those highly risky and time safing routes. Gonna be interesting for me how its gonna pan out for EP2 in the way you mentioned it...

 

Posted May 28, '11 at 1:29pm

Xinito

Xinito

107 posts

Gold - Squire

Did they make a new version?

 

Posted May 28, '11 at 1:55pm

John

John

361 posts

Iron - Knight

Administrator

@Faithpath I've been watching videos of Exit Path Multiplayer for weeks now.  It's like when coaches sit in the locker room watching highlight reels to understand what happened... what works and what doesn't.  I see where people die and where people live, it's all really interesting to see.

Obviously you've played enough of this game from watching these videos :P.

 

Posted May 28, '11 at 2:56pm

Faithpath

Faithpath

100 posts

Iron - Squire

Obviously you've played this game a lot from watching these videos :P.

Fixed :3

The simplicity combined with the freeroom that some mechanics offer made it so much fun that I still play a couple games every day. Thats just my but I favorize it often even against Sc2 and some other games.

Btw.: If your interested to see the current Uniplayer as a vid then let me know. Its gotta be privat but you got my e-mail. The current Unirun was a collaboration with Ghostofzero. Woulndt been possible w/o him...

 
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