@CDE Thanks, it's a shrimp.
There will be plenty of opportunity for finesse in this game, one thing I wish there was more of in EP1 was variation in course so you could take huge risks but possibly get megarewarded for it. Also there's another move I haven't even mentioned yet that's getting added to Exit Path man's arsenal of tricks.
And I always hate to admit these things but players taking advantage of the EP1-Double Jump was a bug in TileEngine v2. It never got fixed but when I went to fix it players asked me to keep it because they loved it so much... so I kept it around. I feel I'm mitigating that bug by just flat-out offering it as a double jump in EP2, and I'm looking at other ways to give advanced players a great experience (things like EP1-Double Jump, this time on purpose :P).
Hilarious, but okay.