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Player made maps: Armor Mayhem

Posted Jan 27, '11 at 6:48am

den3107

den3107

105 posts

Post here our own made map so it wil get easier up in the best played list and everybody can say if there are any problems or suggestions =D

 

Posted Jan 27, '11 at 6:54am

den3107

den3107

105 posts

This is my map (already at 1.3)

Name:
Deserted 1.3

Map size:
Medium

Map description/story:
While you were scouting the sky your ship crashed.
Looks like there's a base quite close to your ship!
Steal data or capture it!

Link:
http://armor.ag/1O95f

all comments and bugs are welcome to make it as good as possible!

btw...
is it maybe an idea to make a shipe in the air to use that as base for yellow?

 

Posted Jan 29, '11 at 10:44am

den3107

den3107

105 posts

This is my map (already at 1.4)

Name:
Deserted 1.4

Map size:
Medium

Map description/story:
While you were scouting the sky your ship crashed.
Looks like there's a base quite close to your ship!
Steal data or capture it!

Link:
http://armor.ag/1ODuM

all comments and bugs are welcome to make it as good as possible!

btw...
is it maybe an idea to make a ship in the air to use that as base for yellow?

 

Posted Jan 29, '11 at 12:23pm

Kevin4762

Kevin4762

2,374 posts

all comments and bugs are welcome to make it as good as possible!

Here are the errors I found.

btw...
is it maybe an idea to make a ship in the air to use that as base for yellow?

Yes. I've seen it. Look up Beach Front Assault.

 

Posted Jan 29, '11 at 12:24pm

Kevin4762

Kevin4762

2,374 posts

 

Posted Jan 29, '11 at 12:51pm

Kevin4762

Kevin4762

2,374 posts

Place some more jump pads in the ship because it is annoying to have to try like five times to just place the data in the slot. Also, place more health packs. It took my 30 minutes to get 15 data captures.

 

Posted Jan 29, '11 at 1:27pm

FinnDragon

FinnDragon

652 posts

My map:
http://armor.ag/1OEAM
Tok over 5 hours to make that, hope you like it...

 

Posted Jan 29, '11 at 4:43pm

den3107

den3107

105 posts

finn pretty nice map ;)
to nice think work with the low gravity and the dead zone if you fall.
sadly there are still but's...

but numberrrrrrr...
1!
the death zone when you fall still has it's gabs so you can still bug out and fall to the unsee-able place.

but numberrrrrrr...
2!
just a few bugs with the way-points for the CPU's which makes it sometimes hard or even impossible to move to specific places.

i would recommend you to try out the WHOLE map before hosting it (i do it too and prevented the biggest bugs with them.

 

Posted Jan 30, '11 at 7:48am

den3107

den3107

105 posts

This is my map (already at 1.5)

Name:
Deserted 1.5

Map size:
Medium

Map description/story:
While you were scouting the sky your ship crashed.
Looks like there's a base quite close to your ship!
Steal data or capture it!

Link:
http://armor.ag/1OFbS

all comments/bugs/suggestions are welcome to make it as good as possible!

btw...
is it maybe an idea to make a ship in the air to use that as base for yellow? (1 said "yes" but i want more to be sure it is a good idea)

 

Posted Jan 30, '11 at 8:09am

FinnDragon

FinnDragon

652 posts

but numberrrrrrr...
1!
the death zone when you fall still has it's gabs so you can still bug out and fall to the unsee-able place.

I know, its odd, even I put kill zone more width than hole playable state has...

but numberrrrrrr...
2!
just a few bugs with the way-points for the CPU's which makes it sometimes hard or even impossible to move to specific places.

I didnt put waypoints for all places of map (read:edges) since A.I. dont need to go there usually.And all waypoint bugs which I say, i solved, so I just missed some :(

i would recommend you to try out the WHOLE map before hosting it (i do it too and prevented the biggest bugs with them.

I do that ALWAYS!But I Might missed something, since I am human in good or in evil.

 
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