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{necro}GemCraft Labyrinth- it's totally out now

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Posted Feb 28, '11 at 2:31am

vesperbot

vesperbot

986 posts

hmm, indeed, to fill up a zero-skilled mana pool you need a lot smaller gem, probably a whole grade lower than to fill the buffed-up pool, maybe even two grades lower one. This does help in enhancing mana pool, but does not remove the need to build a big gem to eliminate angered monsters (if one would decide to do that), and this involves more hassle because of the smaller mana pool size, and the ability to duplicate gems which helps loads here is the key. But one could instead hover over a G14 and hold D instead of manapooling like crazy, once the required gem is built, and pause the game every few frames to create a big gem out of these duplicated G14s.

 

Posted Feb 28, '11 at 3:03am

insaneflyz

insaneflyz

3 posts

Just to confirm here. A13 seems to be revealed with the "Kill 12 Apparitions" Journey Amulet. Anyone able to back that up?

 

Posted Feb 28, '11 at 6:36pm

osanseviero

osanseviero

39 posts

A1 : Don't have that one yet
A13: Kill 12 Apparitions (Journey Amulet)
M1 : 7000 monsters C11 (Challenge Amulet)
M13: Wave 100 on K9 (Challenge Amulet)

 

Posted Feb 28, '11 at 11:38pm

sjjellybean

sjjellybean

1 post

ok guys I need some serious help I have been stuck on C3 for DAYS.  I am level 102 there HAS to be a way to beat this level but I am stuck...any thoughts?

 

Posted Mar 1, '11 at 12:56am

ramoncan

ramoncan

11 posts

I got the C11 challenge amulet, but it didn't open any new field...
****!

 

Posted Mar 1, '11 at 4:09am

vesperbot

vesperbot

986 posts

first, there should be a pair of a journey amulet and a challenge amulet that's needed to open some level. At least this, some people say one needs two journey and two challenge amulets to open secret maps.

sjjellybean, play armor only standard amount of waves, max wild gem skill, then at the start break your wild gem to get some 4-6k mana, then buy needed color (I'm very far from C3, so either red or lime) and pwn everything.

 

Posted Mar 1, '11 at 1:32pm

ranchandkc

ranchandkc

2 posts

Any help on M10? I've been stuck on this one for several days now.

 

Posted Mar 1, '11 at 1:43pm

ranchandkc

ranchandkc

2 posts

Nevermind, I started with two combined Chain+Bloodbounds and just kept combining Bloodbound to each until the end.

 

Posted Mar 2, '11 at 4:48pm

Acelin

Acelin

2 posts

Alternative (to the mana generator) strategy for endurance, if you don't plan to go far beyond wave 200 is a tower surrounded with 8 amplifiers equipped with a blood-chain-multi gem, aternatively 2 towers surrounded by 10 amplifiers. Still its not really a competitive strategy i guess. My record is around wave 280 with one grade 16 and one grade 17 gem. I could go further, but i grew tired of it.

Never tried a mana generator before, since i got discoureged by the low mana income from orange gems. So the lime multi-hit multiplays the mana gain as well? I will have to try that. Can anyone place a screenshot perhaps? I'm quite curious, and I hardly have time (and will) to engage in another few-hours-long battle.

 

Posted Mar 2, '11 at 4:57pm

Acelin

Acelin

2 posts

A note on some easy experience also. For premium players only on the downside - play endurance with giants only and quadruple monster number (some extra health and banishment toggles might help also, go for 5.0+multiplier). Go with a 2 towers sourronded by amplifiers and reach around wave 100 (may go further, depends on patience) and you can get 30k+ exp even from maps with 500-600 base exp. It takes a bit of time, but not as much as an as-far-as-you-can go enurance battle.