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{necro}GemCraft Labyrinth- it's totally out now

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Posted Feb 26, '11 at 9:19am

animedyum

animedyum

2 posts

I don't know if anyone mentioned (sorry if I double it) the targeting priority of gems.
1-Select the gem on the tower
2-Hold shift and click
3-You'll see at the bottom of the little popup screen that it has several targetings (random, most banishment cost, structure, least hp)

 

Posted Feb 26, '11 at 5:19pm

travcm

travcm

8 posts

Yes, also if you click on a creep all towers within range will fire at it (as long as it's highlighted)

 

Posted Feb 26, '11 at 11:32pm

pbhead

pbhead

8 posts

Thought I would mention (since i havent seen it mentioned yet) that ritual and initial mana are BAD SKILLS.  Once again, the max cost of increasing mana pool is limited by the mana pool size, and hence, these skills increase the mana required to up the mana multiplier once this limit is reached.  (btw, I havent brought premium yet, I want to beat the game on "hard mode" before I go to "easy mode"  :-p

 

Posted Feb 27, '11 at 2:35am

travcm

travcm

8 posts

initial mana is essential at a higher level or if you do full endurance playthroughs.  ritual is useless unless you've played a ton and have thousands of accumulated amulets

 

Posted Feb 27, '11 at 4:44am

vesperbot

vesperbot

986 posts

I really expect that after a certain level mana pool skill becomes bad, but you need your mana pool to be a big enough size to accumulate all the mana from the wild gem, which can exceed 6k at the higher levels, so you have to either have ritual to enhance your pool, or initial pool.

 

Posted Feb 27, '11 at 1:31pm

fractalman

fractalman

427 posts

having a higher initial capacity is not bad, as it was in chapter 0, since a gigantic mana multiplier does not enhance your score, AND it's relatively easy to make a gem that fills up the mana bar in one frame.  Thus, increased strting capacity is now beneficial, at least up to a certain point. Plus, ritual (or at least a few levels of it) can at least be a cheap alternative to initial pool.

 

Posted Feb 27, '11 at 9:00pm

pbhead

pbhead

8 posts

well, heres the thing:   Right now the waves are capped at 3 billion or so hp.  While score is not directly connected to the mana multiplier anymore... when the cap is lifted... (and after lime and yellow gems are nerfed... which i expect) that mana multiplier will be very, very important for how high one can go.

It will be very intresting to see if the slower start (use your wild gem for a bit before you throw it away) is worth the cheapness of the mana pool upgrade. 

That said... if you have a gem that can fill up a mana bar in a single frame... then mana pool upgrade cost doesnt matter, obviously.  However, a smaller initial mana pool makes that gem easier to create.... and I have a feeling you would hit your mana pool limit before you finish your super mana gem... no matter what initial pool size you had.

Either way... I wanna see this gem of yours.  :-)

 

Posted Feb 27, '11 at 9:09pm

Microe

Microe

864 posts

What new gem o.o???

 

Posted Feb 27, '11 at 10:11pm

travcm

travcm

8 posts

Mana pool skill is also important so you don't waste time or mana when you do have a gem that fills up your pool so quickly.  When I played endless with a relatively low mana pool skill is was quite annoying to get my mana pool to the 2 million mark, so I could duplicate gems high level gems.  It only increased max mana by 1800 or so at a time and the cost was nearly as high as my pool, so a lot of mana was wasted.

I boosted the skill by 30 or so levels and it was much less tedious.  I could play while holding down M and never waste mana.

 

Posted Feb 28, '11 at 1:57am

v6y

v6y

1,133 posts

What new gem o.o???

I think he is talking about the new game, maybe like a nick namme