ForumsGame Walkthroughs{necro}GemCraft Labyrinth- it's totally out now

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osanseviero
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osanseviero
38 posts
Peasant

Hello, i am just reserving here a post, i am osan and i love making reviews and walkthroughs, and my first here in AG will be a full walkthrough and review, this is just reserved (i will edit this post when game is out)

i am thinking of puting images and strategies, plus suggestions and other thins, but if you want any (please not a video) specific thing just tell me and i will work on that

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Ruffyl
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Ruffyl
73 posts
Peasant

LOL Vesperbot thanks for mentioning Flexibility because I never even noticed it was there!!

Looks pretty useful actually.

Ruffyl
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Ruffyl
73 posts
Peasant

Awwww Flexibility, what a useful skill. It's ultra cheap and you're so right Vesperbot, maxing it out really does let you reduce Focus to 20 and still sell your wild gem after 3 Extend Mana Pools.

I was incredibly unobservant about it I admit but why did they put it in between yellow and blue mastery? I kinda vaguely assumed it must be mastery for one of the colours I don't find very useful. Duh.

pepe128
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pepe128
1 posts
Peasant

I need help with level H2, my wizard level is 51...

Ruffyl
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Ruffyl
73 posts
Peasant

Oh the joy. Got to wizard level 99 upon beating the final corner field of the labyrinth, and received a journey amulet which I think is the best amulet of the lot.

@pepe128,

This was my solution. Field H2 has a central square with 4 entrances. Block 3 of the entrances and build a wall around the inside of the square leaving a path around the edge so they go all around the wall before entering. Build 3 towers in the wall and 2 on corners. A few traps. As always, keep the monsters under fire as long as possible.

Use any lime-based dual gems. I used lime/green but I had to 'juggle' i.e. demolish+build walls at the last minute to force a 45k giant to go around twice so it might pay off to unlock yellow.

osanseviero
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osanseviero
38 posts
Peasant

ok, tomorrow and the weekend i will do a main update to the walkthrough, so please post all the lvls in which you need help so i can put the solution. Pls also put your number of skillpoints

http://gclwalk.blogspot.com/
http://osantalks.blogspot.com/

Destroyer666
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Destroyer666
13 posts
Scribe

is cool...sadly i cant pay it to test it in 100%

UgAhgItHurts
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UgAhgItHurts
259 posts
Shepherd

Should have read this before playing, would have helped tons. Figured out blood + chain + optional crit for extreme overkill but didn't mana-farm much. My loss.

We can walk through D3 I guess (similar method works to get enough mana for a 1k damage not red not amped gem as well). Haven't done the 7k creatures one or 1 mill damage one yet, but probably doable with enough cheese. We're doing double count armored, because that's easiest.

Level 110ish, skill layout:
http://img98.imageshack.us/img98/9950/gemskills.jpg

Got greedy on amps, but we'll go with it anyway--also have to buy all gems we'll use. Green/red in tower, green/brown level 2s in traps. We'll gem bomb with level 1 gems through level 30 then go to 2s (this is a bit tedious, might not be strictly necessary to get enough mana for ammy).
http://img846.imageshack.us/img846/8624/gemstart.jpg

Now we add amps and shore up as needed. I got the trap gems to 6s and 5s, they were even mix. Amps are even up to 4, then add pure browns. Up kill stuff tower as needed.
http://img683.imageshack.us/img683/6523/gemmid.jpg

Unfortunately had to sell to make 80k mana. Made a level 9 gem for tower instead of the 8 I wanted, that wasted 25k. Looks pretty though
http://img846.imageshack.us/img846/1725/gemfinal.jpg

And here's how it came out:
http://img859.imageshack.us/img859/873/gemresults.jpg

Unlocked bottom left and top right maps, the 7k amulets are going to be rough.

Also toying with the idea of a shock/mana trap for laughs, have to give that a try.

Problems I see: blood gems are way too good and armor on monsters isn't meaningful enough. I wouldn't want to be responsible for balancing this game though

Ruffyl
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Ruffyl
73 posts
Peasant

What do I have to do to get the amulet requiring at least 7 gems each with 700+ non-combined kills?

I made three attempts to get this amulet on Unlimited. Is that where I'm going wrong - does it need to be a normal battle?

Attempt 1: Finished with exactly 7 gems in towers, all with 700+ non-combined kills, and also some gems off the field. No amulet.

Attempt 2: Finished with exactly 7 gems on the field, some in towers, some in amplifiers, each with 700+ non-combined kills. No other gems at all. No amulet.

Attempt 3: Finished with exactly 7 gems on the field, all in towers, each with 700+ non-combined kills. No other gems at all. No amulet.

Any suggestions!?

DirtyCodingHabitz
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DirtyCodingHabitz
335 posts
Shepherd

D4 is to easy when you leveled up so much with the premium version.
http://i602.photobucket.com/albums/tt106/DirtyCodingHabitz/201b3512.png

Gremlion
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Gremlion
525 posts
Jester

http://funkyimg.com/u2/521/493/pylon.jpg
Without premium. 80% damage to shadow by shrines

Gremlion
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Gremlion
525 posts
Jester

http://funkyimg.com/u2/521/493/pylon.jpg
Without premium.

Gremlion
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Gremlion
525 posts
Jester

[URL=http://funkyimg.com/viewer.php?img=/2/103/872/pylon.jpg][IMG=http://funkyimg.com/t2/103/872/pylon.jpg][/URL]

DirtyCodingHabitz
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DirtyCodingHabitz
335 posts
Shepherd

Chain+Blood dominate. Do what I did and you'll win any map.

slogsdon
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slogsdon
28 posts
Peasant

Problems I see: blood gems are way too good and armor on monsters isn't meaningful enough. I wouldn't want to be responsible for balancing this game though


actually, blood gems scale really badly and aren't really worth it in the late game.
Gez
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Gez
26 posts
Peasant

What are the "sweet spots" for each gem? Green gems seem to become useless really soon, just three or four waves in and they no longer are relevant. Orange gems don't seem to have much interest until late in the game. Cyan gems also are only useful when they're high enough grade to stun monsters more often than not.

In non-premium games (so, no endurance), red gems reign supreme. Most levels can be won with a single tower surrounded by eight amplifiers, all filled with identical dual gems, ideally red/lime but as long as one of the two components is either red or lime it should work.

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